# Associate Tech Director - Design

**Company**: Ubisoft
**Location**: Montreal, QC
**Experience**: senior
**Job type**: full-time
**Category**: Game Development
**Industry**: Technology

**Apply**: https://jobs.smartrecruiters.com/Ubisoft2/744000151861269-associate-tech-director-design?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_1b381b62-527

## Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more.

As an Associate Tech Director - Design at Ubisoft Montréal, you will serve as the primary Unreal Engine technical reference within the Tech Design team.

## Responsibilities

- Guide Tech Designers on Unreal Engine best practices, Blueprint architecture, workflow improvements, and technical problem solving

- Partner with the Director Tech Design on Unreal Engine topics and contribute technical expertise to priorities and strategic direction

- Collaborate with programming teams to understand gameplay system architecture, share Level Design use cases, and provide focused implementation feedback

- Translate gameplay architecture for weapons, inventory, crafting, artificial intelligence, and interaction systems into modular and performant Blueprint tools

- Equip Level Designers with reliable and documented tools, systems, and Blueprints that support efficient iteration and level creation

- Define and maintain standards for Blueprint quality, performance, architecture, and asset naming across the studio

- Prototype gameplay systems in Blueprint before their potential transfer to native code

- Diagnose and resolve issues involving Blueprint performance, compilation, and stability

- Create and maintain documentation that includes diagrams, conventions, implementation examples, and technical guidance

- Teach and mentor Tech Designers on advanced Unreal Engine features, including Gameplay Ability System, Blueprint Interfaces, Animation Blueprints, and Data Assets

## Qualifications

- Demonstrate extensive Tech Design experience and advanced hands-on expertise with Unreal Engine 4 or Unreal Engine 5

- Apply advanced Blueprint Visual Scripting knowledge to architecture, optimization, and communication patterns between Blueprints

- Understand common gameplay systems such as inventory, weapons, crafting, interactions, and basic artificial intelligence

- Use Unreal Engine level design tools such as Landscape, World Partition, Data Layers, and Level Instances

- Improve Blueprint performance with profiling and debugging tools such as Unreal Insights and Blueprint Profiler

- Collaborate effectively with programming teams on complex gameplay systems and technical workflows

- Explain technical concepts clearly to both technical and non-technical collaborators

- Support teaching, mentoring, documentation, and knowledge sharing across Tech Design, Programming, and Level Design teams

## Skills

### Required
- Unreal Engine 4
- Unreal Engine 5
- Blueprint Visual Scripting
- Tech Design
- Gameplay Ability System
- Blueprint Interfaces
- Animation Blueprints
- Data Assets
- Landscape
- World Partition
- Data Layers
- Level Instances
- Unreal Insights
- Blueprint Profiler

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