# Expert Technical Artist - Shader  (F/H/NB) [AAA Project]

**Company**: Ubisoft
**Location**: Annecy, Auvergne-Rhône-Alpes
**Work arrangement**: onsite
**Experience**: senior
**Job type**: full-time
**Category**: Game Development
**Industry**: Technology

**Apply**: https://jobs.smartrecruiters.com/Ubisoft2/744000160151994-expert-technical-artist-shader-f-h-nb-aaa-project-?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/job/expert-technical-artist-shader-f-h-nb-aaa-project-181f4e11-7dd/

## Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more.

As an Expert Technical Artist - Shader, you will work with the lead to improve the function, stability, scalability, user experience, and performance of the shaders and material pipelines.

Responsibilities:

- Support the VFX team in implementing visual effects, ensure there are no regressions when optimising, propose improvements, and create tutorials.

- Provide technical solutions to artistic requirements by collaborating with GPP teams on how to achieve specific visual results.

- Produce and maintain shaders and complex VFX.

- Monitor and optimize performance: PC/Consoles profiling and optimization.

- Act as the gatekeeper of VFX constraints, pushing for top visual quality and performance working collaboratively with Art Leads, Technical Directors, and QA.

- Pipeline: explore optimization opportunities and improve production workflows (evaluating new technologies that could be integrated into the engine when appropriate).

- R&D: conduct tests and experimentation to propose new solutions and improvements.

QUALIFICATIONS:

- You’ve already worked in a Technical Artist capacity alongside a VFX team.

- You are comfortable with particle systems (GPU/CPU) constraints.

- You’ve been working on performance and monitoring on a multi-platform production.

- You have an aptitude for problem-solving, decision-making, collaboration & communication, and have strong organizational skills.

- Shader development (any shader language or node-based editor) has no secret for you.

- Experience, Knowledge, and interest in multiple areas of game development: Shaders, FX, Lighting, Rendering, and Post Processes, HLSL.

- Experience with game editors and engines and with console development.

- Being resourceful in finding technical solutions for artistic needs.

For more fresh new jobs, check out [yubhub.co](https://yubhub.co/).

## Skills

### Required
- Shader development
- Particle systems
- Performance monitoring
- Problem-solving
- Collaboration
- Communication
- HLSL
- Game editors
- Console development

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Source: [Apply at jobs.smartrecruiters.com](https://jobs.smartrecruiters.com/Ubisoft2/744000160151994-expert-technical-artist-shader-f-h-nb-aaa-project-?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
