# Senior Environment Artist

**Company**: Electronic Arts
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/ko_KR/careers/JobDetail/Senior-Environment-Artist/216093?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_17f511c4-7ff

## Description

Electronic Arts is seeking a Senior Environment Artist to join their team. As a Senior Environment Artist, you will partner with the Senior Art Director and play a foundational role in establishing the visual language, world identity, and material style for new game projects from the ground up.

You will create high-quality, real-time assets, modular kits, and full environments for playable demos, prototypes, and vertical slices. You possess a deep understanding of world-building, composition, and game engine implementation, combined with the craft leadership to set production standards.

Responsibilities:

- Create high-quality real-time environments, architecture, props, and modular kits for playable demos, prototypes, and vertical slices.

- Establish the environment art quality bar and production standards, while providing mentorship, feedback, and craft direction.

- Partner closely with Art Direction to define the project's visual language, materials, scale, color, composition, and overall world identity.

- Design modular environment content that can be reused, adapted, and expanded as the project and gameplay evolves.

- Collaborate with Technical Art and Engineering on procedural, scalable, and efficient environment workflows for real-time production.

- Ensure playable spaces support composition, texturing, lighting, readability, navigation, and gameplay clarity while staying cohesive with the established visual direction.

- Lead environment reviews across internal and external production, helping maintain quality, guide priorities, and support future team growth.

Qualifications:

- Demonstrated expertise in AAA game development with 8+ years of professional environment art experience and shipped console or PC titles.

- Strong portfolio showing high-quality real-time environments, architecture, props, modular world-building, and visual storytelling.

- Experience mentoring artists, leading art reviews, and providing craft direction is required; experience leading or managing small internal or external art teams is preferred.

- Deep understanding of modeling, UVs, texturing, materials, optimization, modular construction, and real-time environment production.

- Strong artistic sensibility across composition, scale, color, lighting, shape language, materials, and gameplay readability.

- Strong experience with modern environment pipelines and tools such as Maya, Blender, Substance 3D, Houdini, ZBrush, Unreal, Unity, Frostbite, or comparable tools and engines.

- Experience adapting environment art across different game genres, visual styles, gameplay needs, procedural workflows, UGC systems, or AI-assisted content pipelines is a plus.

Benefits:

- Electronic Arts offers a comprehensive benefits package that supports work-life balance, including medical insurance, mental health support, retirement savings, paid time off, family leave, and free games.

## Skills

### Required
- Maya
- Blender
- Substance 3D
- Houdini
- ZBrush
- Unreal
- Unity
- Frostbite
- game engine implementation
- world-building
- composition
- texturing
- materials
- optimization
- modular construction
- real-time environment production

### Nice to have
- experience leading or managing small internal or external art teams
- adapting environment art across different game genres, visual styles, gameplay needs, procedural workflows, UGC systems, or AI-assisted content pipelines

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/ko_KR/careers/JobDetail/Senior-Environment-Artist/216093?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
