# Experience Designer, Handheld Experiences - EA SPORTS™ FC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/fi_FI/careers/JobDetail/Experience-Designer-Handheld-Experiences-EA-SPORTS-FC/215926?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_138d3619-494

## Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans worldwide. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

You will own the end-to-end player experience for your features, from concept through ship: flows, wireframes, high-fidelity design, motion and haptic direction, and support through implementation. You will leverage and contribute to an established FC Design System, extending it for handheld context.

Key qualifications:

- 3+ years designing shipped, player-facing interfaces for games or interactive entertainment, mobile, console or handheld.

- Touch-first interaction design: direct manipulation, a coherent gesture vocabulary, thumb reach and grip zones, targets sized for fingers rather than cursors, scroll and drag physics with real weight, and immediate feedback in a world that has no hover state.

- Strong visual craft, with evidence in your portfolio: typography, grid and layout, spacing and hierarchy, and color used to carry state and meaning rather than decoration.

- Design system fluency. You can build and document a component with its variants and states, make it scale across screen contexts, and articulate when a pattern should be reused, extended, or deliberately broken.

Responsibilities:

- Own the end-to-end player experience for your features, from concept through ship.

- Leverage & contribute to an established FC Design System, extending it for handheld context.

- Define input models and navigation paths for touch and platform-specific input, and make the transitions between them feel seamless.

- Prototype and evaluate on hardware early and often.

- Partner with game designers, producers, engineers, research, and product managers to make the feel of the interface a shared, deliberate outcome.

Nice to have:

- Shipped a title on handheld platforms (ex: Mobile, Switch 1/2, ROG Ally, MSI Claw, Steam Deck)

- Hands-on experience with Unity, Unreal/UMG, or a proprietary UI framework, enough to prototype in-engine or reason about what is implementable.

- Experience with diegetic or in-world UI

## Skills

### Required
- Touch-first interaction design
- Visual craft
- Design system fluency
- Figma
- AI-based prototyping tools

### Nice to have
- Unity
- Unreal/UMG
- Proprietary UI framework
- Diegetic or in-world UI

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/fi_FI/careers/JobDetail/Experience-Designer-Handheld-Experiences-EA-SPORTS-FC/215926?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
