# Level Artist

**Company**: Electronic Arts
**Location**: Shanghai
**Work arrangement**: onsite
**Experience**: senior
**Job type**: full-time
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/pl_PL/careers/JobDetail/Level-Artist/215999?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_11b42188-a43

## Description

Electronic Arts is seeking a Level Artist to join their EA Create APAC team in Shanghai. As a Level Artist, you will report to APAC studio leadership and be responsible for delivering final map visuals for an EA franchise, meeting agreed quality bars, milestone expectations, and technical requirements.

Responsibilities:

- Deliver final map visuals for an EA franchise, meeting quality, milestone, and technical requirements.

- Contribute to visual direction, validate concepts, and execute assigned scope from planning through final delivery.

- Communicate closely with project leadership and craft leadership to ensure alignment with game design, visual direction, production priorities, and overall product goals.

- Bring assigned levels through each development phase, from concept and blockout support to production, polish, bug fixing, and final quality validation.

- Proactively communicate progress, risks, dependencies, and blockers with stakeholders through regular updates, reviews, and milestone check-ins.

- Identify and address risks, dependencies, and constraints related to level art, environment quality, performance, and gameplay readability while maintaining AAA quality standards.

- Incorporate feedback from leadership reviews, research, playtest data, and design input to improve multiplayer readability, navigation, cover quality, and overall player experience.

- Provide and receive feedback in a constructive and solution-focused manner, with clear suggestions for improving tools, workflows, processes, and final in-game quality.

Qualifications:

- Shipped at least one AAA title.

- 3+ years of professional level art experience.

- Experience working on multiplayer shooter games as a level artist and/or strong practical understanding as an active player.

- Strong layout, composition, environment creation, set dressing, and gameplay readability skills.

- Familiarity with advanced game engines and the ability to work within technical constraints, performance budgets, and established production pipelines.

- Ability to work with internal and external partners to implement an approved visual direction and deliver assets or level areas to defined quality standards.

- Strong interest in environmental aesthetics, including mood, lighting, material language, composition, storytelling, and player navigation.

- Ability to break down assigned work into clear tasks, provide reliable estimates, update priorities with production, and deliver against agreed schedules.

- Ability to work effectively in a multidisciplinary team across art, design, engineering, production, and external development partners.

Benefits:

- Comprehensive approach to benefits programs, focusing on physical, emotional, financial, professional, and social well-being.

- Locally tailored packages may include healthcare, mental health support, retirement funds, paid and family leaves, free games, and more.

## Skills

### Required
- level art
- environment creation
- game engines
- multiplayer shooter games
- layout
- composition
- set dressing
- gameplay readability

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/pl_PL/careers/JobDetail/Level-Artist/215999?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
