# Technical Artist - Character

**Company**: Electronic Arts
**Location**: Shanghai
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/ms_MY/careers/JobDetail/Technical-Artist-Character/216143?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_10da0aad-068

## Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans worldwide. As a Technical Artist - Character, you will report to the Technical Art Lead and partner with Character Art, Animation, and Engineering teams to deliver high-quality player and character visuals.

Responsibilities:

- Partner with Character Artists, Animators, and Engineers to deliver high-quality player and character content.

- Develop and optimize character shaders, materials, skin rendering, hair rendering, and visual effects within the game engine.

- Support character scanning workflows, including scan processing, asset integration, and visual quality validation.

- Collaborate with Animation teams on character setup, deformation quality, motion capture integration, and runtime implementation.

- Improve character production pipelines, tools, and workflows to increase efficiency and content quality.

- Troubleshoot character rendering, animation, and asset integration issues throughout development.

- Evaluate emerging technologies, including AI-assisted workflows, to improve character creation and production efficiency.

Qualifications:

- 3+ years of Technical Artist experience in game development.

- Strong understanding of character art production pipelines and real-time character rendering.

- Experience creating and optimizing character shaders, materials, and rendering workflows.

- Experience working with game engines such as Unreal Engine or Unity.

- Proficiency in Python, Lua, or similar scripting languages.

- Strong problem-solving and debugging skills.

- Effective communication and collaboration skills across Art and Engineering teams.

Benefits:

- Comprehensive benefits package, including physical, emotional, financial, career, and community well-being support.

## Skills

### Required
- Technical Artist
- Character Art
- Animation
- Game Engine
- Python
- Lua
- Unreal Engine
- Unity

### Nice to have
- AAA game development
- Mobile game development
- Facial scanning
- Photogrammetry
- Digital human workflows
- Facial rigs
- Character rigging
- Skinning
- Deformation systems
- Motion capture data integration
- AI-assisted content creation

---

Source: [Apply at jobs.ea.com](https://jobs.ea.com/ms_MY/careers/JobDetail/Technical-Artist-Character/216143?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
