# AI Engineer Intern

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: entry
**Job type**: internship
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/ko_KR/careers/JobDetail/AI-Engineer-Intern/216236?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_0f58a19d-02b

## Description

Electronic Arts is seeking an AI Engineer Intern to join their Creative Innovations team. As an intern, you will focus on developing, prototyping, and integrating machine learning models and neural networks directly into production animation workflows.

The Creative Innovations team at Electronic Arts develops core pipeline technologies that power character deformation, facial rigging, and digital likeness across global franchises. You will collaborate with software engineers, technical artists, and AI scientists to build practical, intelligent tools that automate complex character deformation and enhance artist workflows.

Responsibilities:

- Design, train, and evaluate machine learning models tailored for 3D character deformation and automated facial performance.

- Write application code and train neural networks using both raw 3D capture data that requires cleaning and high-fidelity, artist-tuned reference assets.

- Build and refine models that predict blendshapes, create mesh deformations, and automate landmark tracking, ensuring that model predictions align with artist intent and production quality standards.

- Integrate AI systems into the modern character pipeline stack.

- Write clean, production-quality Python code, using USD schemas to connect training environments with digital content creation software such as Autodesk Maya and Houdini.

- Package and deploy code and model environments using Docker to ensure execution across local workstations and cloud platforms.

- Use and experiment with AI developer agents to accelerate coding, testing, and pipeline automation tasks.

Requirements:

- Enrolled in a bachelor's degree program in Computer Science, Artificial Intelligence, Machine Learning, Computer Graphics, or a related technical discipline.

- Practical programming skills in Python and a solid conceptual and applied foundation in machine learning, specifically around deep learning and neural network architectures.

- Experience training, evaluating, and fine-tuning models using frameworks such as PyTorch or TensorFlow.

- Working knowledge of fundamental 3D geometry concepts, linear algebra, and coordinate transformations as they apply to mesh topology and deformation.

- Practical experience containerizing applications with Docker and collaborating through Git and modern version control platforms.

- Familiarity with USD, digital content creation APIs in Maya or Houdini, model inference optimization, or the effective prompting and use of AI coding agents.

Benefits:

- Electronic Arts supports a balanced life with a comprehensive benefits program that emphasizes physical, emotional, financial, professional, and community well-being.

- The package is customized by location and can include health insurance, mental health support, retirement savings, paid time off, family leave, free games, and more.

## Skills

### Required
- Python
- Machine Learning
- Deep Learning
- Neural Networks
- PyTorch
- TensorFlow
- Docker
- Git
- USD
- Autodesk Maya
- Houdini

### Nice to have
- 3D geometry
- linear algebra
- coordinate transformations
- model inference optimization
- AI coding agents

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/ko_KR/careers/JobDetail/AI-Engineer-Intern/216236?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
