# Game Designer II - TrackTwenty

**Company**: Electronic Arts
**Location**: Bucharest
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Game-Designer-II-TrackTwenty/213655?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_0c89a934-dbe

## Description

We are looking for a Senior Game Designer to join the SimCity BuildIt team at EA Tracktwenty. In this role, you will contribute to the ongoing development and evolution of SimCity BuildIt, a globally recognised mobile city-building game enjoyed by millions of players worldwide.

As a Senior Game Designer, you will design and develop complex game systems and features that support long-term engagement, player progression, and a cohesive city-building experience. You will collaborate closely with cross-functional partners across design, product, engineering, UX, art, analytics, and production to deliver high-quality features in a live-service environment.

This role is suited to an experienced designer who is comfortable owning features end to end, working autonomously, and contributing to both short-term execution and long-term design goals.

### Game Design and Game Development

- Design, develop, and iterate on game systems and features across the player journey, including early-, mid-, and late-game experiences.

- Own deliverables throughout the full development lifecycle, from ideation and pre-production through implementation, balancing, launch, and post-launch optimisation.

- Produce clear, thorough, and actionable design documentation to support implementation by engineering, UX, and other cross-functional partners.

- Ability to formulate player experience goals and translate them into game systems and economy design

- Ensure features integrate cohesively with existing systems and align with the overall vision for SimCity BuildIt.

### Live Service and Player Experience

- Contribute to the design of live-service features, events, and systems that drive long-term engagement and retention.

- Collaborate with product management and analytics to review player data, identify opportunities, and inform design decisions.

- Evaluate player feedback and performance metrics to guide ongoing improvements and refinements.

- Balance player experience goals with business objectives in a thoughtful, player-first way.

### Collaboration and Team Contribution

- Work closely with cross-disciplinary partners and stakeholders to align on goals, scope, and delivery.

- Participate in design reviews, playtests, and feedback sessions, contributing constructively to team discussions.

- Ability to review and analyse feedback from others on the designs that they own, separate actionable from non-actionable feedback and propose action plans.

- Support other designers through feedback, knowledge sharing, and collaboration.

- Contribute to the continuous improvement of design processes and best practices within the team.

## Skills

### Required
- game design
- live service
- player experience
- cross-functional collaboration
- design documentation
- player feedback
- performance metrics
- business objectives

### Nice to have
- simulation
- city-building
- management games
- data-informed design
- analytics tools
- Unity
- game engines

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/en_US/careers/JobDetail/Game-Designer-II-TrackTwenty/213655?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
