# Senior Technical Artist - Characters (Unreal)

**Company**: Ubisoft
**Location**: Montreal, QC
**Experience**: senior
**Job type**: full-time
**Category**: Game Development
**Industry**: Technology

**Apply**: https://jobs.smartrecruiters.com/Ubisoft2/744000155296851-senior-technical-artist-characters-unreal-?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_0c0ef429-d9f

## Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more.

As a Senior Technical Artist - Characters (Unreal) at Ubisoft Montréal, you will be the point of reference for technical matters related to character content creation, from concept handoff through in-engine integration.

You will define how characters are produced on the project and put the end-to-end pipeline in place.

You will guide the resolution of complex issues across modeling, texturing, rigging, skinning, and runtime integration, while advising on the project’s broader technical direction.

Responsibilities:

- Identify technical needs across character creation, rigging, skinning, levels of detail, materials, and engine integration

- Shape the character technology vision with technical directors and associate technical directors, in line with the art and animation vision

- Define the character pipeline, including creation-to-engine workflows, naming and export conventions, and validation steps

- Set and share character standards for asset structure, versioning, rigs, skeletons, materials, and textures

- Create or recommend tools for character artists, riggers, and animators, including export automation, asset validators, rig builders, and batch processing utilities

- Optimize and debug character assets for geometry, draw calls, skinning cost, memory use, and shader complexity

- Resolve complex character issues, including deformation quality, cloth and hair integration, and modular character systems

- Collaborate with animation and programming teams on character features and runtime systems, and communicate progress to associates and technical directors

- Document standards and tools, follow developments in character technology, help align teams around shared goals, and contribute to performance evaluations within the specialty

Qualifications:

- Hands-on experience with an end-to-end character pipeline, including how character assets are created and integrated into a game engine

- Knowledge of rigging and animation needs sufficient to guide the pipeline and work with animation teams

- Knowledge of technical budgets, polygon counts, materials, asset structure, and modular character customization

- Experience establishing workflows and standards for character production

- Experience with Unreal Engine 5, or relevant character pipeline experience with Unreal Engine 4

## Skills

### Required
- Unreal Engine 5
- character pipeline
- rigging
- animation
- technical directing

---

Source: [Apply at jobs.smartrecruiters.com](https://jobs.smartrecruiters.com/Ubisoft2/744000155296851-senior-technical-artist-characters-unreal-?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
