# Intermediate Product Designer

**Company**: trophi.ai
**Location**: St. John's, Newfoundland and Labrador
**Experience**: mid
**Job type**: full-time
**Category**: Design
**Industry**: Technology

**Apply**: https://trophiai.bamboohr.com/careers/56
**Canonical**: https://yubhub.co/jobs/job_0a78808d-e31

## Description

We're building the AI powered coaching platform that transforms how gamers learn, compete, and win. As a Product Designer, you will work hands-on to turn ambiguity into clear, intuitive experiences. You will partner closely with product and engineering teams to ship features quickly.

Responsibilities
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- Execute end-to-end design and take projects from requirements and rough sketches to polished prototypes, embeddable UI components and SDKs.
- Create cohesive UX flows that drive core business outcomes, specifically focusing on activation, onboarding, and first-session clarity.
- Collaborate on research and support product and data science teams in running usability tests, interpreting funnels, and using those insights to iterate on your designs.
- Take the winning patterns we’ve built for games and adapt them for new verticals.
- Utilize and expand our existing design system to ensure speed and consistency across all surfaces.
- Work side-by-side with engineers to ensure your designs are implemented to a high standard.
- Proactively find opportunities to smooth out friction points in the user journey.
- Use our products inside real games (starting with sim racing and Rocket League) to validate how your UI feels in a live gaming environment.
- Immerse yourself in the problem space to truly understand what the gamer needs.

Skills
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- 3+ years of experience designing software products (B2C, B2B2C a plus)
- Proficiency in Figma and prototyping tools, including implementing AI in your workflow
- Interest in how data informs design. You are eager to learn how to balance qualitative research with quantitative insights.
- Understanding how to use components and styles to work efficiently, even if you aren't building the system from scratch.
- You are comfortable with ambiguity and fast changes. You are resourceful (perhaps leveraging AI in your own workflows) and don’t need a perfectly clear path to get started.
- You can explain your design rationale clearly to engineers and product managers.
- A genuine interest in gaming, AI, or coaching.

You WILL NOT enjoy this role if
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- You don’t like to make judgment calls and iterate as you go.
- You prefer slow, methodical processes. We ship fast. If you struggle when requirements change mid-sprint, this will be stressful.
- You need a large team to hide behind. This is a high-ownership IC role. Even as a junior/mid-level designer, you are responsible for your output.
- You need step-by-step instructions. We will support you, but we expect you to propose solutions rather than waiting to be told exactly what to draw.

## Skills

### Required
- Figma
- prototyping tools
- AI
- data-driven design
- user research
- design system
- engineering collaboration

### Nice to have
- gaming
- AI
- coaching
