# Senior Game Designer

**Company**: Electronic Arts
**Location**: Guildford
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Senior-Game-Designer/213547
**Canonical**: https://yubhub.co/jobs/job_04303ada-939

## Description

Welcome to The Sims, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players.

This is an individual contributor senior role reporting to a Development Director. You will be part of a multidiscipline team working on the future of The Sims.

Responsibilities:

- Create prototypes and designs for gameplay content, mechanics, and systems

- Write clear and detailed documentation that communicates functionality, logic, tuning, and player outcomes

- Implement and tune interactive objects, mechanics, and systems, or mechanics that power story-driven simulation and gameplay

- Collaborate with designers, art, engineering, and QA to ensure alignment and feasibility

- Partner with producers and project managers to scope features and track tasks

- Use player-centered and data-informed design processes through quantitative and qualitative player insights

- Troubleshoot in-engine, taking ownership over quality and player experience

- Mentor junior designers, offering feedback and guidance based on expertise

Qualifications:

- 5+ years of professional experience with one shipped AAA title

- Experience in builders, simulation, sandbox, or life-sim games

- Experience with expansion content or live service development

- Experience with logic, scripting, and in-engine implementation using in engine, esp. with proprietary tools (e.g., Unreal, XML, Blueprints)

- Proficient in version control (e.g. Perforce, Git) task tracking (e.g. Jira), and data visualization tools (e.g. Looker or Tableau)

- Experience with player-driven storytelling and systems supporting different playstyles

- Comfort designing content around themes like identity, relationships, and social dynamics

- Bonus - Experience working within Agile development

## Skills

### Required
- game design
- prototyping
- documentation
- logic
- scripting
- in-engine implementation
- version control
- task tracking
- data visualization
- player-driven storytelling
- systems design
