# Game Designer II

**Company**: Electronic Arts
**Location**: Hyderabad, Telangana
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/sv_SE/careers/JobDetail/Game-Designer-II/215680?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_0417a2c1-9c7

## Description

Electronic Arts creates high-level entertainment that inspires players and fans worldwide. As EA's first label dedicated to purely digital games, EA Mobile delivers seamless, high-quality entertainment across mobile, social, and online platforms.

We're looking for a Game Designer II to own and drive medium to large-scale systems, economy features, and live-service improvements for Golf Clash. You will act as a key design owner for interconnected gameplay and economy areas, guiding features from concept through launch and post-launch iteration.

**Responsibilities**

- Own and deliver medium to large-scale features, systems, economy improvements, and live-service initiatives for Golf Clash.

- Design and iterate on systems that support the new-to-mid game journey, reducing friction while maintaining long-term depth and progression.

- Lead or co-lead the design of live events, including event structure, pacing, rewards, player segmentation, leaderboards, matchmaking rules, and surfacing logic.

- Define and tune economy systems such as coin wagering, Club Cards, reward sources, sinks, progression flows, and player value exchange.

- Create high-quality design documentation that communicates goals, player motivations, requirements, dependencies, edge cases, success metrics, and tuning rationale.

- Break down complex systems into clear, manageable deliverables and align partner teams on implementation strategy.

- Set or refine feature-level KPIs in collaboration with product, analytics, and design leadership.

- Use telemetry, playtest results, player sentiment, and competitive research to guide tuning, prioritization, and post-launch iteration.

- Partner with engineering, UX, art, product, analytics, QA/QV, and production to ensure features are feasible, polished, scalable, and delivered to quality.

- Identify cross-system dependencies and clearly communicate the impact of tuning changes across economy, progression, matchmaking, rewards, and live ops.

- Review peer designs, provide actionable feedback, and help maintain quality and consistency across Golf Clash features.

- Mentor junior designers through design reviews, documentation feedback, tuning discussions, and implementation best practices.

- Conduct competitive teardowns of modern mobile F2P and casual games, translating relevant insights into actionable opportunities for Golf Clash.

- Proactively surface risks, blockers, ambiguous requirements, technical dependencies, and quality concerns with recommended solutions.

- Play and evaluate Golf Clash regularly to maintain deep system knowledge, understand player pain points, and identify opportunities to improve the live experience.

**Requirements**

- 5+ years of game design experience, ideally on mobile F2P or live-service games.

- Proven experience owning systems, economy features, live events, progression, or player journey improvements from concept through live operation.

- Strong systems and economy design skills, with the ability to understand how changes impact player behavior, game balance, retention, engagement, and monetization.

- Experience defining feature goals, player problems, hypotheses, success metrics, tuning plans, and post-launch iteration needs.

- Ability to design and tune interconnected systems using metrics, telemetry, playtest feedback, and player sentiment.

- Familiarity with Game Data systems, proprietary tools, design/engineering contracts, and implementation workflows.

- Strong documentation skills, including the ability to communicate complex systems clearly to technical and non-technical partners.

- Ability to lead cross-discipline design discussions, resolve ambiguity, and drive alignment across partner teams.

- Experience reviewing designs, giving constructive feedback, and mentoring junior designers.

- Strong understanding of mobile F2P player motivations, live ops pacing, progression, reward loops, feature surfacing, and economy balance.

- Ability to evaluate competitive products and apply relevant learnings to a live-service roadmap.

- High ownership, clear communication, proactive risk management, and strong collaboration skills.

**Nice to Have**

- Deep experience in economy design, progression design, matchmaking systems, leaderboard design, or event frameworks.

- Experience designing live events similar to modern casual F2P games, including self-contained competition loops and reward structures.

- Experience improving onboarding, early game, new-to-mid game, or returning player journeys.

- Experience with A/B testing, segmentation, telemetry dashboards, and KPI-driven feature iteration.

- Familiarity with Unity, Perforce, scripting, XML, SQL, analytics tools, or proprietary GameData workflows.

- Experience on sports, competitive multiplayer, skill-based PvP, or long-running mobile live-service games.

## Skills

### Required
- game design
- systems thinking
- economy design
- live-service improvements
- data analysis

### Nice to have
- progression design
- matchmaking systems
- leaderboard design
- event frameworks
- Unity
- Perforce
- scripting
- XML
- SQL
- analytics tools

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/sv_SE/careers/JobDetail/Game-Designer-II/215680?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
