# Principal Environment Artist - GameSim

**Company**: Keywords Studios
**Location**: Alberta, Canada
**Work arrangement**: remote
**Experience**: senior
**Job type**: Full-time
**Salary**: $120,000 CAD to $130,000 CAD
**Category**: Game Development
**Industry**: Technology
**Wikidata**: https://www.wikidata.org/wiki/Q64141679

**Apply**: https://jobs.workable.com/view/oiqHezJ9tSEYvriWZNQrd2/remote-principal-environment-artist---gamesim-in-alberta-at-keywords-studios?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_021274c7-ac4

## Description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. They are seeking a Principal Environment Artist to help define and elevate the quality, efficiency, and consistency of environment-art production across GameSim projects.

This is a high-level senior individual-contributor position for an experienced artist who can operate at both the strategic and hands-on levels. The successful candidate will create benchmark-quality work, establish practical production standards, solve complex artistic and technical problems, and provide direction to environment teams working across different projects, engines, styles, and partner studios.

Responsibilities:

- Create high-quality real-time environments, architecture, modular kits, hero assets, materials, terrain, foliage, and world-building content.

- Produce benchmark assets and scenes that communicate expectations for composition, scale, visual hierarchy, material quality, environmental storytelling, and final polish.

- Translate art direction, concept art, reference material, design requirements, and client feedback into clear production goals.

- Establish environment-art strategies for modular construction, asset reuse, trim sheets, material systems, terrain, foliage, set dressing, and world building.

- Maintain a strong hands-on contribution when establishing quality bars, validating workflows, solving difficult problems, or supporting critical deliverables.

- Evaluate environment artwork objectively and provide specific, actionable feedback through reviews, paintovers, blockouts, reference boards, documentation, or in-engine examples.

Requirements:

- Extensive professional experience in game development, real-time production, or a closely related field.

- Multiple shipped games or comparable professional real-time projects.

- A portfolio demonstrating exceptional environment-art quality and strong production judgment.

- Expert understanding of composition, scale, proportion, visual hierarchy, shape language, material definition, lighting response, environmental storytelling, and scene cohesion.

- Advanced experience creating modular environments, architecture, props, terrain, materials, and reusable asset systems.

- Strong understanding of modeling, UVs, baking, texel density, trim sheets, tileable materials, decals, vertex blending, and real-time material workflows.

- Professional experience developing environments in Unreal Engine or another modern real-time engine.

- Strong understanding of environment optimization, including LODs, memory, streaming, draw calls, collision, shader complexity, and platform constraints.

Preferred Qualifications:

- Experience working in co-development, outsourcing, consulting, or work-for-hire game production.

- Experience contributing to AAA PC or console titles.

- Experience working across both realistic and stylized visual pipelines.

- Experience supporting multiple projects or teams at a studio or discipline level.

- Experience owning a level, biome, world region, or major environment feature from early planning through final delivery.

What's in it for you?

- Opportunities to contribute to a variety of projects, clients, genres, platforms, and visual styles.

- The ability to influence environment-art quality and production practices across multiple teams.

- Collaboration with experienced developers and studios across the Keywords Studios organization.

- Professional-development and mentorship opportunities.

- Flexible remote, hybrid, and in-office work arrangements where available.

- 3 weeks of paid leave

- Benefits package including medical, dental and vision

- Sick Leave

- Disability Coverage

- Corporate holidays

- Professional Development

## Skills

### Required
- Unreal Engine
- Maya
- Blender
- 3ds Max
- ZBrush
- Substance 3D Painter
- Substance 3D Designer
- Photoshop
- Perforce
- Jira
- Confluence
- Miro

### Nice to have
- Houdini
- Python
- editor scripting
- automation
- technical-art tool development

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Source: [Apply at jobs.workable.com](https://jobs.workable.com/view/oiqHezJ9tSEYvriWZNQrd2/remote-principal-environment-artist---gamesim-in-alberta-at-keywords-studios?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
