# Audio Artist – EA SPORTS FC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Salary**: $77,700 - $107,900 CAD
**Category**: Game Development
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Audio-Artist-III-RFT/216639?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/job/audio-artist-ea-sports-fc-01deedfd-07d/

## Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.

Our FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to be experienced with and contribute within all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads.

**Responsibilities**

- Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences.

- Author small, well-defined audio-related tasks with a high focus on content pipelines.

- Directly support feature(s), small project(s), or task(s) within the Speech discipline, taking ownership of specific game domains.

- Complete technical implementation, logic, and data-basing tasks, with advanced proficiency in the speech context system and logic methodology.

- Participate in project problem-solving and troubleshooting with the wider audio and engineering teams.

- Perform buddy checks, pipeline diffing, and system audits to allow for successful submissions, shelf tests, and stable builds.

- Manage editor package imports, sample handling, and database updates.

- Perform Quality Control review for the project's audio (pre-CQC) on all applicable platforms.

- Create software design to support custom source elements.

- Manage source control, submit to file depots, and handle build pipelines.

- Work autonomously to drive features to completion, while contributing to and providing feedback on the overall audio vision.

- Collaborate in prototyping, driving innovation, and workflow improvements.

- Provide direction and support to junior speech team members, acting as a mentor and helping onboard new staff.

- Take direction from Audio Leads, Directors, and other senior stakeholders, while actively expressing your creativity and technical design insight.

**Qualifications**

- Minimum 5+ years' game audio experience, with a solid background in AAA game development.

- 7-10 years' studio engineering, recording, and VO production experience (or equivalent).

- Proven experience in game audio technical implementation, particularly with logic-driven commentary and dialogue systems.

- High level of proficiency in at least one major audio middleware software (Wwise, Fmod) and familiarity with proprietary game engines.

- Proficient with modern audio creation equipment, software, and recording techniques, with advanced proficiency in at least one industry-standard DAW (ProTools, Reaper, etc.).

- Expert-level experience in Microsoft Office tools (Excel, Word, Access, PowerPoint) and Google Sheets, with a proven ability to methodically manage, track, and audit large amounts of metadata and database assets.

- Solid experience using proprietary game development tools, editors, technology, and build pipelines.

- Solid knowledge of PC and console audio hardware.

- Outstanding sound design, dialogue editing, and listening skills.

- Excellent communication skills, both written and oral, with the ability to collaborate effectively across multidisciplinary teams (Design, Software Engineering, and Production).

- Strong knowledge of professional sports (specifically Football/Soccer), including leagues, team structures, and commentary styles.

**Benefits**

- Vacation (3 weeks per year to start)

- 10 days per year of sick time

- Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)

- Extended health/dental/vision coverage

- Life insurance

- Disability insurance

- Retirement plan to regular full-time employees

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## Skills

### Required
- game audio experience
- audio middleware software
- proprietary game engines
- Microsoft Office tools
- Google Sheets
- sound design
- dialogue editing
- listening skills
- communication skills
- professional sports knowledge

### Nice to have
- Quality Assurance Verification
- CQC
- in-game debugging
- remote VO recording sessions
- directing voice talent
- scripting languages
- leading small feature groups
- organizing internal tasks
- Drone for targeted scenario captures
- troubleshooting CPU and memory audio budgets
- managing source control with Perforce and Git
- maintaining clean asset pipelines
- supporting methodical asset tracking and databasing

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/en_US/careers/JobDetail/Audio-Artist-III-RFT/216639?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
