{"data":{"company":{"name":"Respawn Entertainment","slug":"respawn-entertainment","logo_url":"https://logos.yubhub.co/jobs.ea.com.png","canonical_domain":"jobs.ea.com","editorial":null,"wikidata_id":"Q7884447","founded":"2010-01-01","ceo":null,"founders":["Vince Zampella"],"hq_location":"Sherman Oaks","industry":"video game industry","employee_count":null,"official_website":"https://www.respawn.com","wikipedia_url":"https://en.wikipedia.org/wiki/Respawn_Entertainment","stock_ticker":null,"stock_price":null,"market_cap":null,"revenue":null,"ipo_date":null,"sector":null,"full_time_employees":null,"company_description":null,"twitter_username":"Respawn","linkedin_id":null,"instagram_username":"respawnent","facebook_id":"RespawnEntertainment","parent_org":"Electronic Arts","country":"United States","github_org":null,"github_public_repos":null,"github_followers":null,"github_verified":0,"github_description":null,"github_location":null,"github_blog":null,"github_twitter":null,"stock_exchange":null,"stock_beta":null,"stock_range":null,"stock_is_actively_trading":null,"fmp_image":null,"fmp_address":null,"fmp_city":null,"fmp_state":null,"fmp_country":null,"recent_news":[{"title":"Highguard: New Report Details The Months Leading Up To Launch And The Fallout After - Game Informer","url":"https://news.google.com/rss/articles/CBMiugFBVV95cUxQTDVIUmZnZzNxX2RrblVnUDA1bmpnNlU5QzJoR0wzQVNkTF84X2h3STd1cVhNNkV1Qzd4VkYzTUQwY3BSVlctUG9hRGtZRXFmREpJRDlvMFM0ZU5hRUVZcFhYeWRGOVhPZ2NJUFlPVV9QTXcyT0JCaHFUaDhzdDNpVjZLdmlHZDlhaWVqNHZDN2xocS1oM1J3ck9OMzkxek5fVTlYaGxQTVUtZWRlM0VPWXNNN2FqQkdiOGc?oc=5","publisher":"Game Informer","date":"2026-02-26","snippet":"Highguard: New Report Details The Months Leading Up To Launch And The Fallout After Game Informer"},{"title":"Respawn, PlayStation Studios and EA Full Circle among first speakers for Develop:Brighton 2026 - GamesIndustry.biz","url":"https://news.google.com/rss/articles/CBMivwFBVV95cUxQRzZEb2g0RjE5WHRoSlJvZU1wR1RWVXh4aWQwSlI4NXp3QnRfbXREZDhyd3pEWnd6akJhTmNYRHQ3SFF4azNDZkEzanplQlU4NW5TNUNHeGhhR3Yyc0xhdkd0LXp3RTRaWFcyVmMtc2FQMFk0WWpBR0FfZG9GejQ0YXdWbElVQmgteERKMzlVMnQyLWVzSmhQNGFvWldsWTNsajQ1eXBFWnVaOG10NWFGX2toaGZoWW90R2RaMlNibw?oc=5","publisher":"GamesIndustry.biz","date":"2026-03-19","snippet":"Respawn, PlayStation Studios and EA Full Circle among first speakers for Develop:Brighton 2026 GamesIndustry.biz"},{"title":"Have We Fixed Star Wars Jedi: Survivor PC? 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A Fix For Camera And Animation Stutter Digital Foundry"},{"title":"Star Wars [Respawn / Bit Reactor Strategy Project] - IGN Latinoamérica","url":"https://news.google.com/rss/articles/CBMiggFBVV95cUxPZm9FOXQyM1hyNkwxNnRBZ2c5ekZyaGJIWDdYR3gzR2w2cmJHVmRKVm1sSWdKUlA0QmpLbW1mVGx2bU1lSzI2TkRKNjhIU2MwQWtJLVI5Rk5tUXJuTUVXbGN0RnVoNmRCVmxaRHozVkFPQWQ4czdLc0JhTHVpNGU4ZDB3?oc=5","publisher":"IGN Latinoamérica","date":"2026-03-10","snippet":"Star Wars [Respawn / Bit Reactor Strategy Project] IGN Latinoamérica"},{"title":"Apex Legends will be featured at the Esports Nations Cup in November - Gamereactor UK","url":"https://news.google.com/rss/articles/CBMisgFBVV95cUxQZ1RydnNrelFrbVJ2NjB6Y3RwdzVyVFE4RHRHUFY1aXZPSS1EN055SDIwUnBBeFZkWW4tcVRXM3dZaWt4Tzg1S20yTmVWN1BzWmFabFhCWFhwZC1FejJza3NiaXhBdTZEemF4RzMxdVQ0NzNwWHd3QUpmX2wtQ0FITFA0T240Umc1QlByUzkyTzd4RTJySEZhcDNlQ0JhQ1M5WXBjd2lGT3haOWxqWVV0OGdR?oc=5","publisher":"Gamereactor UK","date":"2026-02-20","snippet":"Apex Legends will be featured at the Esports Nations Cup in November Gamereactor UK"}],"search_interest_index":null,"search_interest_trend":null,"wikipedia_monthly_views":30351,"hn_mention_count":null,"hn_top_stories":[],"wayback_first_year":null,"sec_incorporation_state":null,"sec_latest_filing_type":null,"sec_latest_filing_date":null,"sec_filings":[],"research_papers_count":null,"research_citations_count":null,"research_h_index":null,"research_topics":[],"is_federal_contractor":null,"earnings_calendar":[],"industry_canonical":null,"enrichment_sources":["wikidata","news"],"last_enriched_at":"2026-03-20T16:26:46.850Z"},"hiring":{"total_jobs":14,"categories":[{"category":"engineering","count":14}],"experience_levels":[{"level":"senior","count":12},{"level":"mid","count":2}],"work_arrangements":[{"arrangement":"hybrid","count":13},{"arrangement":"onsite","count":1}],"top_titles":[{"title":"Systems Designer, New Player Experience (Apex Legends)","count":1},{"title":"Software Engineer-Engine/Rendering","count":1},{"title":"Senior Technical Animator - Character Rigging","count":1},{"title":"Senior Systems Designer (Monetization Features) - Apex Legends","count":1},{"title":"Senior Producer - Delivery Lead (Apex Legends)","count":1},{"title":"Senior Game Designer – Weapons/Combat (Apex Legends)","count":1},{"title":"Production Engineer (Apex Legends)","count":1},{"title":"Principal Technical Artist","count":1},{"title":"Principal Rendering Technical Artist","count":1},{"title":"Lead Technical Artist - Environments","count":1},{"title":"Lead Systems Designer – Player Progression & Reward Systems (Apex Legends)","count":1},{"title":"Lead Producer - Monetization and Content Production Leadership (Apex Legends)","count":1},{"title":"Lead AI Designer","count":1},{"title":"Integration Artist","count":1}],"locations":[{"location":"vancouver","count":7},{"location":"los angeles","count":6},{"location":"los angeles - chatsworth, california, united states of america","count":1}],"skills":[{"skill":"Scripting","required":4,"preferred":1,"total":5},{"skill":"Data Tools","required":2,"preferred":1,"total":3},{"skill":"Technical Implementation","required":2,"preferred":1,"total":3},{"skill":"Performance Optimization","required":2,"preferred":0,"total":2},{"skill":"Game Development","required":1,"preferred":1,"total":2},{"skill":"Jira","required":2,"preferred":0,"total":2},{"skill":"Confluence","required":2,"preferred":0,"total":2},{"skill":"Live Operations","required":2,"preferred":0,"total":2},{"skill":"Systems Design","required":2,"preferred":0,"total":2},{"skill":"A/B Testing","required":1,"preferred":1,"total":2},{"skill":"Collaboration","required":1,"preferred":1,"total":2},{"skill":"Communication","required":1,"preferred":1,"total":2},{"skill":"Analytics","required":2,"preferred":0,"total":2},{"skill":"Live Service Engagement Loops","required":2,"preferred":0,"total":2},{"skill":"Game Design Experience","required":1,"preferred":0,"total":1},{"skill":"AI Design","required":1,"preferred":0,"total":1},{"skill":"Behavior Systems","required":1,"preferred":0,"total":1},{"skill":"Emergent Gameplay","required":0,"preferred":1,"total":1},{"skill":"Player Agency","required":0,"preferred":1,"total":1},{"skill":"AI Scripting Tools","required":0,"preferred":1,"total":1}],"salary_stats":{"count":13,"min":92800,"q1":135250,"median":159950,"q3":189050,"max":198700},"job_types":[{"type":"full-time","count":13},{"type":"temporary","count":1}],"latest_jobs":[{"id":"job_0f0102f5-279","title":"Systems Designer, New Player Experience (Apex Legends)","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Systems-Designer-New-Player-Experience-FTUE/213877","location":"Los Angeles","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Job Title: Systems Designer, New Player Experience (Apex Legends)</p>\n<p>Location: Los Angeles CA, Vancouver BC, Madison WI</p>\n<p>Work Model: Hybrid</p>\n<p>Respawn Entertainment</p>\n<p>Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars™ Jedi titles. Join us to help shape the future of one of the world’s leading live service franchises.</p>\n<p>Respawn Entertainment is seeking an experienced Systems Designer to define and evolve the first-time user experience (FTUE) for Apex Legends. In this role, you will shape how new players enter, learn, and fall in love with the Apex Games , crafting onboarding flows, tutorials, pacing, and early progression systems that set up players for long-term engagement and success. You will report to the Senior Systems Director and collaborate with cross-disciplinary partners to ensure a world-class introduction for new players within our live service ecosystem.</p>\n<p>As a Systems Designer focusing on the First Time User Experience (FTUE), you will lead the conception, design, tuning, and iteration of onboarding and early journey systems that welcome players into Apex Legends. You will partner with product, UX, UI, analytics, and live operations teams to craft learning moments that feel intuitive, rewarding, and aligned with the game’s competitive expression. You will balance education with excitement to help players quickly feel confident and connected to the Apex Games experience.</p>\n<p>Responsibilities</p>\n<ul>\n<li>Own the design and iteration of onboarding and first-time user experience systems, guiding players from first session to core engagement</li>\n</ul>\n<ul>\n<li>Help define and evolve post-FTUE player development systems that support the journey from onboarding to competitive mastery</li>\n</ul>\n<ul>\n<li>Design systems that introduce and educate players on new features, modes, and content as they come online</li>\n</ul>\n<ul>\n<li>Partner with cross-functional teams to build intuitive, scalable flows that teach, motivate, and retain new players</li>\n</ul>\n<ul>\n<li>Use player data, research, and live insights to identify friction points and continuously improve the early player journey</li>\n</ul>\n<ul>\n<li>Communicate design goals and advocate for accessible, player-first experiences that set up long-term success</li>\n</ul>\n<p>Qualifications</p>\n<ul>\n<li>3+ years of systems design experience on live service games with significant work on onboarding, tutorials, or core progression flows</li>\n</ul>\n<ul>\n<li>Deep understanding of player psychology, motivation, learning curves, and how to design onboarding that scales across diverse player types</li>\n</ul>\n<ul>\n<li>Demonstrated ability to leverage analytics and playtesting data to refine and tune complex systems</li>\n</ul>\n<ul>\n<li>Experience working closely with UX/UI disciplines to deliver polished experiences</li>\n</ul>\n<ul>\n<li>Strong documentation, communication, and collaboration skills</li>\n</ul>\n<ul>\n<li>Passion for Apex Legends and live service games with a keen sense of how onboarding shapes retention</li>\n</ul>\n<ul>\n<li>Experience designing onboarding or FTUE for competitive multiplayer or battle-royale games</li>\n</ul>\n<ul>\n<li>Familiarity with live service engagement loops and retention mechanics</li>\n</ul>\n<ul>\n<li>Experience running live A/B tests and iterating based on player data</li>\n</ul>\n<ul>\n<li>Experience with scripting, data tools, or technical implementation to support prototyping and iteration of onboarding systems</li>\n</ul>","enriched_at":1777385732554},{"id":"job_59b71806-f60","title":"Lead Systems Designer – Player Progression & Reward Systems (Apex Legends)","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Lead-Systems-Designer-Player-Progression-Reward-Systems/213879","location":"Los Angeles","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Job Title: Lead Systems Designer – Player Progression &amp; Reward Systems (Apex Legends)</p>\n<p>Respawn Entertainment is looking for a passionate and experienced Lead Systems Designer to shape and evolve the player progression and reward ecosystems of Apex Legends. In this role, you will help define experiences that motivate, delight, and retain players throughout their journey in the Apex Games - balancing fun, fairness, and long-term engagement in a live service context. You will work closely with design, UX, product management, analytics, and engineering partners to drive systems that elevate the Apex Legends franchise.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Own the design and iteration of player progression and reward systems, including leveling, challenges, and long-term engagement loops</li>\n<li>Create high-level documentation that clarifies the vision and goals of various systems and how they interact with other parts of the game</li>\n<li>Write detailed design documents that fuels implementation and fully works out the nuances of progression systems</li>\n<li>Create progression system models in tools like Excel, Google Sheets, or languages like Python to iterate on and balance complex and interconnected systems</li>\n<li>Partner with cross-functional teams to build, ship, and scale player-centric systems that support key game goals</li>\n<li>Use data, player insights, and live performance to inform decisions and continuously improve system outcomes</li>\n<li>Communicate designs, goals, and trade-offs clearly while advocating for player-first, high-quality experiences</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>10+ years of systems design experience on live service games, with demonstrable work on progression and/or reward systems</li>\n<li>Strong collaboration skills and experience communicating design intent to cross-disciplinary teams</li>\n<li>Deep understanding of live service engagement loops, player motivation models, and meta-progression frameworks</li>\n<li>Expertise in game progression and the under the hood work drives it</li>\n<li>Experience leveraging analytics and player feedback to iterate and improve system outcomes</li>\n<li>Ability to create high-quality design documents and prototypes that clearly articulate goals, success metrics, and implementation assumptions</li>\n<li>Passion for competitive and live service games, especially Apex Legends and similar titles</li>\n<li>Competitive multiplayer experience</li>\n<li>Familiarity with balancing economies, player retention mechanics, or incentive structures</li>\n<li>Experience with scripting, data tools, or technical implementation that enables rapid prototyping and iteration of systems</li>\n</ul>","enriched_at":1777385643508},{"id":"job_5578a8ed-389","title":"Software Engineer-Engine/Rendering","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-Engine-Rendering-Star-Wars-Jedi/213868","location":"Los Angeles","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order,  Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond.</p>\n<p>We’re looking for a Software Engineer to join the Jedi team in creating a best-in-class experience for our players. On the Jedi Engineering team, we believe in individual ownership of features, close collaboration with other departments, and prioritizing the player experience.</p>\n<p>As a Software Engineer on the Jedi team, you will:</p>\n<ul>\n<li>Cross the boundaries from low-level engine/rendering features up to player-facing UX to ensure a high quality and customizable experience across a wide variety of hardware configurations, especially within the PC ecosystem.</li>\n</ul>\n<ul>\n<li>Be able to analyze and fix performance bottlenecks, both in the game runtime environment and in development tools.</li>\n</ul>\n<ul>\n<li>Be able to proactively identify, diagnose, and solve issues as they arise. This includes both bugs and areas where the player experience can be improved.</li>\n</ul>\n<ul>\n<li>Collaborate with a diverse set of stakeholders - engineers, artists, technical artists, designers, producers, QA.</li>\n</ul>\n<ul>\n<li>Contribute to healthy team morale and culture</li>\n</ul>\n<ul>\n<li>Share and receive opinions about the game as a whole</li>\n</ul>\n<p>Ideally, you&#39;ll have:</p>\n<ul>\n<li>5+ years’ experience in the games industry working as an engineer in areas such as: platform support, hardware configuration, peripherals, performance, etc.</li>\n</ul>\n<ul>\n<li>Proficiency in C++.</li>\n</ul>\n<ul>\n<li>Strong analytical and problem-solving skills, with the ability to diagnose and resolve complex issues.</li>\n</ul>\n<ul>\n<li>Excellent communication and teamwork skills, with the ability to effectively collaborate with diverse teams and adapt to changing project requirements.</li>\n</ul>\n<ul>\n<li>Familiarity with PC gaming and player expectations on that platform.</li>\n</ul>\n<ul>\n<li>Familiarity with UX best practices.</li>\n</ul>\n<ul>\n<li>Passion for making a great player experience.</li>\n</ul>\n<ul>\n<li>Unreal Engine experience is a major plus, but not required.</li>\n</ul>","enriched_at":1777385621487},{"id":"job_e1235ccb-23d","title":"Principal Technical Artist","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Principal-Technical-Artist-Apex-Legends/213480","location":"Vancouver","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>We are looking for a Principal Technical Artist to join our Apex Legends team to help design and deliver future-forward content creation workflows. As a Principal Technical Artist on the project, you will be working within the technical art team&#39;s pipeline group specifically focused on the fielding of requests for new workflows from customers and then working with stakeholders and engineering to design, build, test and ultimately integrate solutions back into the wider art team that you then help support and maintain.</p>\n<p>Our ideal candidate is able to take on larger projects as they are not just an expert in their technical craft, but is an accomplished project manager who can pull together an initiative, drive its implementation, and carry it across the finish line into production leveraging the wider studio to have maximum impact.</p>\n<p>This role is an opportunity to participate on a future-looking team focused on building for the long-term health of our customers and game. As a principal, you will drive a wide variety of initiatives that will touch every aspect of content creation. This role will have a significant impact on how we make our product - and as a result, the wider team and our players.</p>\n<p><strong>Core Roles and Responsibilities</strong></p>\n<ul>\n<li>Collaboration:</li>\n</ul>\n<p>Meet with end-users regularly to discuss challenges and identify opportunities.   Educate the team how to leverage and use the system, set best practices and encourage adoption.   Build and drive multi-disciplinary coalitions to go after solutions across organizational boundaries</p>\n<ul>\n<li>Pipeline and Tool Development:</li>\n</ul>\n<p>Design, build and maintain art pipelines, custom tools   Automate the testing and validation of workflows.   Optimize slow processes and procedures.</p>\n<ul>\n<li>Technical Support:</li>\n</ul>\n<p>Learn proprietary systems and be able to make them accessible to others.   Troubleshoot unknown issues and be on the front line of problem-solving sticky situations.</p>\n<ul>\n<li>Asset Management:</li>\n</ul>\n<p>Help teams transition content from old to newer workflows and when needed, automate adapting the content to meet new requirements.</p>\n<p><strong>Qualifications</strong></p>\n<ul>\n<li>8+ years of professional game development experience.</li>\n<li>Expertise in designing and implementing tools and workflows from upstream content creation applications all the way to runtime.</li>\n<li>High level of proficiency with programming in DCC (python, mel, C#) or similar languages and UI frameworks (Qt).</li>\n<li>Familiar with third-party software we use to make content (Autodesk Maya, Adobe&#39;s Creative Cloud suite).</li>\n<li>Interest in content creation workflows, techniques, and innovation.</li>\n<li>Has built a large workflow/tool and supported it through the ship of a title (or season).</li>\n</ul>\n<p><strong>Pay Transparency - North America</strong></p>\n<p><strong>COMPENSATION AND BENEFITS</strong></p>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>\n<p><strong>PAY RANGES</strong></p>\n<ul>\n<li>British Columbia (depending on location e.g. Vancouver vs. Victoria): $141,400 - $204,400 CAD</li>\n<li>California (depending on location e.g. Los Angeles vs. San Francisco): $165,000 - $256,000 USD</li>\n</ul>","enriched_at":1777036658220},{"id":"job_2039c9be-063","title":"Lead Technical Artist - Environments","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Lead-Technical-Artist-Environments-Apex-Legends/213165","location":"Vancouver","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.</p>\n<p>The Apex Legends team is looking for a Lead Technical Artist - Environments to help shape the ways we build worlds and assets. This role touches a wide variety of expertise including tools, procedural systems, asset construction, lighting and material systems, performance optimization, and landscapes. This is a forward-looking position focused on modernizing our worldbuilding pipelines, bringing new efficiency and capabilities to our art team and broadening the expertise of our Technical Art department.</p>\n<p>As a Lead Technical Artist - Environments, you will interpret high-level creative direction for the Apex Legends franchise from the lens of worldbuilding and build technical solutions to hit our goals. You will assess current worldbuilding pipelines against future-looking goals, establish a vision and roadmap, and then lead your team on execution. You will work closely with artists and engineers to deeply understand our proprietary technology and unique product requirements.</p>\n<p>Ideally, you will have 12+ years of professional game development experience, demonstrated ability to lead teams and multi-disciplinary projects, a diverse range of experience working in multiple aspects of worldbuilding, experience working in proprietary game engines and tools, and an understanding of the technical constraints for shipping products on a wide variety of platforms and hardware capabilities.</p>","enriched_at":1777036598302},{"id":"job_f3d320f8-63e","title":"Lead Producer - Monetization and Content Production Leadership (Apex Legends)","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Lead-Producer-Monetization-and-Content-Production-Leadership-Apex-Legends/213508","location":"Los Angeles","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>As the Lead Producer for Content, Monetization and Progression Systems, you are the operational architect behind the game&#39;s primary value drivers. Reporting directly to the Executive Producer, you will oversee the production ecosystems that deliver high-impact player content and sustainable business features. You aren&#39;t just managing a schedule; you are ensuring that our Art, Design, Engineering, and Product Management teams are empowered to deliver world-class experiences at a global scale.</p>\n<p>Responsibilities: Directly manage and mentor a team of Producers and Senior Producers. You are responsible for their career growth, performance management, and ensuring they operate to high quality Partner with the EP to identify staffing gaps, lead hiring initiatives, and ensure that our production bench is diverse, high-performing, and aligned with the studio&#39;s DEI and team health goals. You don’t do the day-to-day for your teams; you build the environment where they can do it themselves with excellence. You don’t just follow a playbook; you’re a change agent that can innovate and adapt. You will evaluate and refine our development methodologies to increase systemic efficiency and reduce team friction. Use structured methods to plan and sustain organizational change. You proactively identify bottlenecks in the content pipeline and design systemic solutions to overcome them. Champion the use of data and retrospectives to iterate on how we work, ensuring production is seen as a value-add craft across the studio. Act as the primary interface between Content/Monetization pods and the broader studio leadership. You align Creative Directors, Tech Leads, and Product Managers to ensure technical feasibility meets creative ambition. Own the high-level roadmap for your verticals. You are responsible for the delicate balance of “Revenue Accountability &amp; ROI,” ensuring the math of player engagement meets our business targets. Facilitate the difficult conversations around scope and priority. You identify risks early and lead the team through complex trade-off decisions without sacrificing quality or morale. Design and oversee our Co-Development and vendor management strategy. You will treat external partners as a seamless extension of our internal team. Manage geographically dispersed teams, ensuring clear communication, cultural integration, and quality control pipelines across different time zones and studios. Efficiently allocate resources across internal pods and external vendors to meet the fluctuating demands of a live-service environment.</p>\n<p>Qualifications: You have 8+ years of experience in game production, with at least 3 years in a people-management or leadership role. You have a proven track record of managing high-budget co-development or external vendor relationships. You understand the nuances of monetization features and live-service operations. You can speak “data” with Product Managers and “vision” with Creative Directors. You can pivot from a high-level budget meeting with the EP to a deep-dive technical blocker in a pod without losing focus. You have a “Player-First” mindset, ensuring that every production decision is filtered through the lens of the player experience. Experience launching and sustaining a Top-Tier Live Service title. Deep expertise in Jira/Confluence and modern project management toolsets. A history of contributing to the broader production community (speaking, writing, or mentoring).</p>\n<p>Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>\n<p>PAY RANGES $160,700 - $224,700 CAD</p>\n<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>","enriched_at":1777036572429},{"id":"job_1498d7dd-d99","title":"Senior Producer - Delivery Lead (Apex Legends)","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Producer-Delivery-Lead-Apex-Legends/213662","location":"Vancouver","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>As a Senior Producer on our team, you will be a critical driver of the player experience, specifically overseeing the Player Experience Design (UI/UX) pods. Reporting to the Senior Director of Business Operations &amp; Strategy, you will function as a high-level Delivery Lead, accountable for the execution, quality, and timeliness of features that define how players interact with our game outside of core combat.</p>\n<p>This role sits at the intersection of creative vision and operational excellence. You aren&#39;t just managing tasks; you are building the systems and culture that allow designers and engineers to thrive.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Adaptive Planning: Create and manage schedules with clear, actionable goals while proactively identifying risks and mitigation strategies.</li>\n<li>Process Innovation: Continuously improve pipelines and workflows to eliminate bottlenecks, ensuring the team remains lean and efficient.</li>\n<li>Stakeholder Alignment: Serve as the bridge builder between pods, articulating technical and design tradeoffs to executives and cross-functional partners.</li>\n</ul>\n<ul>\n<li>Quality Advocate: Maintain an expert eye for both visual and functional quality, ensuring UI/UX designs are intuitive and the player experience is seamless.</li>\n<li>Data-Informed Decisions: Partner with analytics to use player data to refine product direction and validate feature performance.</li>\n</ul>\n<ul>\n<li>Craft Leadership: Act as a source of motivation and direction, helping to develop the next generation of production talent.</li>\n<li>Conflict Resolution: Navigate complex personalities and competing priorities with emotional maturity, resolving issues before they impact team morale.</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>Minimum of 8–10+ years of experience in game production, with at least 3+ years in a leadership or people management capacity.</li>\n<li>Bachelor’s degree in a related field or equivalent professional experience.</li>\n<li>Experience in Jira/Confluence and are an expert at organizing updates into manageable reports for the appropriate audiences.</li>\n<li>Proven track record of shipping high-quality features, specifically within UI/UX, Meta-game systems, or Live Operations.</li>\n</ul>","enriched_at":1777036567591},{"id":"job_a338dfa3-2b6","title":"Integration Artist","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Integration-Artist-Apex-Legends/213792","location":"Vancouver","job_type":"temporary","experience_level":"mid","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>We are looking for an Integration Artist with an enthusiasm for game art. You will work with department art directors, leads, and artists within Respawn&#39;s External Development Department to develop and employ efficient working practices ensuring that all Apex art content meets the high-quality bar Respawn is known for. Additionally, you will look for the most efficient ways to empower the internal artist on our team, and our external partners, to deliver large volumes of content within our tight production schedule constraints.</p>\n<p>Responsibilities: Conduct internal QA on the asset source files from the external partners. Ensure assets are implemented with correct file structures, hierarchy, naming and meet all other the tech requirements. Ensure 2D and 3D assets are imported into the project engine and working as expected. Diagnose the integration issues and correct the integration mistakes made by external partners. Understand existing art style and apply model and texture revisions on work from external partners to match set style. Help internal art team organize the assets in both the repository and in engine. Potentially work with the department leads/artists in reviewing work from external partners. Improve asset integration workflow with department leads and art team.</p>\n<p>Qualifications: 2+ years of experience in video game development. Ability in integrating assets in game engine. Experience in running 3D asset QA. Working experience in industry standard software like Maya, ZBrush, Substance Painter/Designer and Photoshop. Experience in integrating all kinds of 3D assets including characters and environment props. Ability to perform asset integration. Understanding of PBR texture pipeline and vertex color. Comfortable with handling a large volume of assets. Understand the Art Style of a game and be able to implement that style on existing assets. Passion for making and playing games.</p>","enriched_at":1777036528645},{"id":"job_1fb96fab-7b1","title":"Senior Game Designer – Weapons/Combat (Apex Legends)","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Gameplay-Designer-Weapons-Combat-Apex-Legends/213731","location":"Los Angeles","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As a Senior Game Designer – Weapons/Combat (Apex Legends), you will help create exciting and innovative new weapons and combat systems, and ensure our combat sandbox is a strong competitive experience.</p>\n<p>You will work on new weapons and combat systems from early prototype through release. With our existing combat sandbox, you will focus on tuning and evolving the sandbox in response to player feedback and ensuring the competitive health of Apex.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Work with other disciplines to create the concept for a weapon.</li>\n<li>Create a playtestable prototypes by kitbashing existing assets</li>\n<li>See weapons and combat systems through production, including tuning, polishing, and writing robust, shippable script</li>\n<li>Hold and communicate the vision for weapons and combat systems to your collaborators in other departments</li>\n<li>Ensure a high quality release by bug fixing, balancing, and creating combat systems.</li>\n<li>Work with other designers on to improve multiple parts of Apex</li>\n<li>Playtest frequently and provide high quality feedback.</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>5+ years professional experience as a game designer on a competitive multiplayer game.</li>\n<li>Experience in rapid prototyping and iterative design.</li>\n<li>Experience in balancing competitive game metas.</li>\n<li>Understanding of game feel and polish.</li>\n<li>Solid technical understanding of scripting and 3D action game fundamentals.</li>\n<li>Strong track record in design and balance.</li>\n<li>Played and formed a lot of opinions about many live games.</li>\n<li>Strong opinions on how we could do better and a drive to accomplish them.</li>\n</ul>","enriched_at":1777036526797},{"id":"job_c3e8f3d9-813","title":"Senior Systems Designer (Monetization Features) - Apex Legends","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Systems-Designer-Monetization-Features/213730","location":"Los Angeles","job_type":"full-time","experience_level":"senior","work_arrangement":"onsite","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Respawn Entertainment is seeking an experienced Senior Systems Designer to lead the design and evolution of monetization features and systems that drive player value, engagement, and satisfaction in Apex Legends. Working closely with the Senior Systems Director, you’ll help define monetization strategies that balance player experience with live service goals, ensuring that spending feels fair, fun, and aligned with Apex Legends’ long-term vision.</p>\n<p>As a Senior Systems Designer focused on monetization features, you will design, tune, and iterate on systems that support Apex Legends’ live service economy , including in-game stores, battle passes, cosmetic offerings, promotions, and pricing strategies , with player value being your chief goal. You’ll collaborate with cross-functional partners in product, UX/UI, analytics, engineering, live ops, and marketing to build monetization experiences that feel rewarding and player-first. This role is based onsite (Los Angeles, Vancouver, or Madison) and plays a key part in shaping the future of Apex’s business and player engagement ecosystem.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Own the design and evolution of monetization systems, including store experiences, battle passes, and live service offerings</li>\n</ul>\n<ul>\n<li>Partner with cross-functional teams to deliver player-first features that balance value, engagement, and business goals</li>\n</ul>\n<ul>\n<li>Collaborate with product management and data analytics partners to achieve deep understanding of player needs and values</li>\n</ul>\n<ul>\n<li>Use data, player insights, and market trends to inform decisions and optimize system performance</li>\n</ul>\n<ul>\n<li>Communicate design intent clearly while advocating for fair, transparent, and engaging monetization experiences</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>6+ years of systems design experience on live service titles, including direct work on monetization, economy systems, or related features</li>\n</ul>\n<ul>\n<li>Strong understanding of free-to-play monetization models, in-game economies, pricing strategies, and player behavior</li>\n</ul>\n<ul>\n<li>Demonstrated ability to leverage data and player feedback to iterate and improve system outcomes</li>\n</ul>\n<ul>\n<li>Experience partnering with UX/UI, product management, analytics, engineering, and live operations to deliver polished, player-focused systems</li>\n</ul>\n<ul>\n<li>Excellent documentation, communication, and collaboration skills</li>\n</ul>\n<ul>\n<li>Passion for competitive and live service games, with a deep understanding of how monetization intersects with retention and engagement</li>\n</ul>\n<ul>\n<li>Prior experience with battle pass systems and seasonal monetization features</li>\n</ul>\n<ul>\n<li>Familiarity with in-game marketing or live ops promotional strategies</li>\n</ul>\n<ul>\n<li>Experience with A/B testing or experimentation frameworks</li>\n</ul>\n<ul>\n<li>Experience with scripting, data tools, or technical implementation to support prototyping and iteration of monetization systems</li>\n</ul>","enriched_at":1777036515210}],"category_normalised":[{"category":"engineering","count":14}],"velocity":{"weeks":[{"week_start":"2025-12-29","count":1},{"week_start":"2026-04-20","count":10},{"week_start":"2026-04-27","count":3}],"trend":"stable","wow_pct":-70},"momentum":{"recent_14d":13,"prior_14d":0,"growth_pct":0,"classification":"stable"},"salary_vs_industry":{"company_median":180500,"industry_median":159150,"percentile":55,"sample_size":5,"by_region":[{"region":"United States","company_median":169825,"industry_median":null,"sample":4}],"transparency_pct":36,"industry_transparency_pct":6,"transparency_warning":false},"market_share":{"company_jobs":14,"industry_total":618,"share_pct":2.3,"rank":4,"peer_count":7},"ai_exposure":{"occupation_weighted_score":0.189,"skill_weighted_score":0.097,"top_exposed_titles":[],"top_exposed_skills":[{"skill":"Scripting","count":5,"score":0.107},{"skill":"Data Tools","count":3,"score":0.089},{"skill":"Technical Implementation","count":3,"score":0.089}]},"peer_set":[{"slug":"valve-corporation","name":"Valve Corporation","total_jobs":17,"similarity":0.5,"momentum_classification":"stable"},{"slug":"playground-games","name":"Playground Games","total_jobs":10,"similarity":0.5,"momentum_classification":"stable"},{"slug":"electronic-arts","name":"Electronic Arts","total_jobs":411,"similarity":0.2,"momentum_classification":"stable"},{"slug":"keywords-studios","name":"Keywords Studios","total_jobs":147,"similarity":0.2,"momentum_classification":"stable"}],"skills_lq":[{"skill":"Technical Implementation","company_count":3,"company_pct":21.4,"industry_pct":0.2,"lq":129.43,"required_pct":67},{"skill":"Scripting","company_count":5,"company_pct":35.7,"industry_pct":1.3,"lq":26.96,"required_pct":80}],"geographic_shift":{"current":[{"region":"United States","count":7,"share_pct":50},{"region":"Canada","count":7,"share_pct":50}],"emerging":[{"region":"Canada","recent_30d":7,"prior_30d":0,"growth_pct":100},{"region":"United States","recent_30d":6,"prior_30d":0,"growth_pct":100}],"shrinking":[]},"seniority_anomalies":{"exec_recent_30d":0,"exec_prior_90d_avg":0,"exec_growth_pct":0,"notable_exec_hires":[]},"posting_dynamics":{"median_days_open":null,"industry_median_days_open":12,"long_open_count":1,"closure_rate_pct":0}}}}