{"data":{"company":{"name":"Electronic Arts","slug":"electronic-arts","logo_url":"https://logos.yubhub.co/jobs.ea.com.png","canonical_domain":"jobs.ea.com","editorial":null,"wikidata_id":"Q173941","founded":"1982-05-28","ceo":"Andrew Wilson","founders":["Trip Hawkins"],"hq_location":"Redwood Shores","industry":"video game industry","employee_count":8400,"official_website":"https://www.ea.com","wikipedia_url":"https://en.wikipedia.org/wiki/Electronic_Arts","stock_ticker":"EA","stock_price":200.63,"market_cap":null,"revenue":null,"ipo_date":"1989-09-20","sector":"Communication Services","full_time_employees":13700,"company_description":"Electronic Arts Inc. develops, markets, publishes, and distributes games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation primarily under the Battlefield, The Sims, Apex Legends, Need for Speed, and license games from others, including FIFA, Madden NFL, UFC, and Star Wars brands. The company licenses its games to third parties to distribute and host its games. It markets and sells its games and services through digital distribution and retail channels, as well as directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.","twitter_username":"EA","linkedin_id":"electronic-arts","instagram_username":"ea","facebook_id":"EA","parent_org":null,"country":"United States","github_org":"electronicarts","github_public_repos":57,"github_followers":6371,"github_verified":1,"github_description":"Electronic Arts, inspiring a global community of players to explore new ways to play every day","github_location":"Worldwide","github_blog":"https://ea.com","github_twitter":"ea","stock_exchange":null,"stock_beta":0.754,"stock_range":"131.15-204.89","stock_is_actively_trading":1,"fmp_image":"https://images.financialmodelingprep.com/symbol/EA.png","fmp_address":"209 Redwood Shores Parkway","fmp_city":"Redwood City","fmp_state":"CA","fmp_country":"US","recent_news":[{"title":"Pre-Order EA SPORTS UFC® 6 now – Fight your Fight – Electronic Arts - Electronic Arts Home Page","url":"https://news.google.com/rss/articles/CBMiSkFVX3lxTE9LMEE3TjBDemlJNTJWX0pJbzh2ekdtMzNRbHo2ZUVUbkxiSkV1aVBqQnFrVmZraWYxRnZzelg4Nlp3UjhPbjdxWmNn?oc=5","publisher":"Electronic Arts Home Page","date":"2026-04-27","snippet":"Pre-Order EA SPORTS UFC® 6 now – Fight your Fight – Electronic Arts Electronic Arts Home Page"},{"title":"Electronic Arts | Company Profile, Video Games, & Leveraged Buyout - Britannica","url":"https://news.google.com/rss/articles/CBMiYkFVX3lxTFBXR3Q1WFV6S2c5R184LS11WHBtMFpTendsaVBzbFY5aXJneHNCa1JBSDVJWktzUkMzdVJZT3I0NGNPeDdlNWloU3MzSzRQRy0wcHRmeW5GRDN2alNRVnhXbDZB?oc=5","publisher":"Britannica","date":"2026-04-17","snippet":"Electronic Arts | Company Profile, Video Games, & Leveraged Buyout Britannica"},{"title":"From 'Madden NFL' to 'The Sims,' Electronic Arts is a gaming giant - USA Today","url":"https://news.google.com/rss/articles/CBMisgFBVV95cUxNaU1uUjlaU3FKVGVoR3hXTzRMVTh1VE1uN0FLMFdNc01pNm5hUHJDUGVzMnJIeTJ6Um9uNlVDalB3eVZGbldWMU1VeWYwNlo4SVduUHlYMFMzTWpLR2NDNXJuNmdia29vOXJrd2ZpYTY5NXAxdGRMU2plNFhjbE53UDE5X0dUcWZmZEZKTE0tMzNIRjZFVmRGdm56aHd5cDRjRkU5aHpTdHJlVjMtcy1iRVdB?oc=5","publisher":"USA Today","date":"2026-04-15","snippet":"From 'Madden NFL' to 'The Sims,' Electronic Arts is a gaming giant USA Today"},{"title":"Is It Too Late To Consider Electronic Arts (EA) After Strong Multi Year Share Price Gains - Yahoo Finance","url":"https://news.google.com/rss/articles/CBMinAFBVV95cUxPVUdxRnRMaGdBVlZwUS03SFFSbnZzems1Uzg0UmFadkFuajdZeEI1MjJSRThiaVdhZVNTN3F2aG5nTWpiVjlvVzBkNGFCeEpSZlM4M1NndXNRNllGaDZfTjVPcTJjOVlJTXdJc0ZocUFETTMxNE9UNjZVUXdsRkJsMDFoOW96MnBHYzJrMHgyVzk1anZnV3VnN1hpaEM?oc=5","publisher":"Yahoo Finance","date":"2026-04-15","snippet":"Is It Too Late To Consider Electronic Arts (EA) After Strong Multi Year Share Price Gains Yahoo Finance"},{"title":"Electronic Arts CEO Wilson sells $1m in shares - Investing.com","url":"https://news.google.com/rss/articles/CBMirwFBVV95cUxOMlVTTjQwS0tBNkViN2NhdC16TnZ4SmtCT2NsbWZMU1ZXUEN3RnJPSXBacExPenM0MEs3RFk5UTZITGE2NlZ2S3ROb1FJTlp6N3JIZUtLcjA5eDVGckppS1VVcnlEN0RMS1M4OXkxQTM5aGJWVU5LdXVac3JsZGQtc0oycjc0MUwyVFdHRmZYWmxUTDBWeWxTLVptT2hmcDlnQTBCdzRzQVA0UTd6eDVr?oc=5","publisher":"Investing.com","date":"2026-04-15","snippet":"Electronic Arts CEO Wilson sells $1m in shares Investing.com"}],"search_interest_index":45,"search_interest_trend":"stable","wikipedia_monthly_views":100637,"hn_mention_count":null,"hn_top_stories":[],"wayback_first_year":null,"sec_incorporation_state":null,"sec_latest_filing_type":null,"sec_latest_filing_date":null,"sec_filings":[],"research_papers_count":null,"research_citations_count":null,"research_h_index":null,"research_topics":[],"is_federal_contractor":null,"earnings_calendar":[],"industry_canonical":null,"enrichment_sources":["wikidata","fmp","github","news"],"last_enriched_at":"2026-03-20T16:22:42.130Z"},"hiring":{"total_jobs":395,"categories":[{"category":"engineering","count":292},{"category":"design","count":33},{"category":"marketing","count":23},{"category":"finance","count":14},{"category":"operations","count":9},{"category":"it","count":5},{"category":"hr","count":5},{"category":"sales","count":3},{"category":"strategy","count":2},{"category":"legal","count":2},{"category":"product management","count":1},{"category":"human resources","count":1},{"category":"administrative","count":1}],"experience_levels":[{"level":"senior","count":225},{"level":"mid","count":94},{"level":"entry","count":34},{"level":"executive","count":1}],"work_arrangements":[{"arrangement":"hybrid","count":353},{"arrangement":"onsite","count":29},{"arrangement":"remote","count":5}],"top_titles":[{"title":"Videogame Tester","count":17},{"title":"Localization Tester II - 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with benefits (eu & malaysia)","count":22},{"type":"temporary employee","count":8},{"type":"regular employee","count":7},{"type":"internship","count":4},{"type":"contract","count":3},{"type":"temporary full-time","count":2},{"type":"temporary-with-benefits","count":1}],"latest_jobs":[{"id":"job_6b7431c4-ee6","title":"Cinematic Designer","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Cinematic-Designer/213920","location":"Montreal","job_type":"Temporary Employee","experience_level":null,"work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Our Motive is to create innovative action games within iconic worlds where every player feels like the hero. Let&#39;s say that again,iconic worlds, where every player feels like the hero.</p>\n<p>We believe in sharing our passion with our community, and with each other by having transparent discussions, by practicing an inclusive culture, and by nurturing a continuous growth mindset. Our approach feels simple, but it leads to the best work of our careers, and as a team, building unique and immersive experiences.</p>\n<p>Motive is looking for a Cinematics Integrator to join its Iron Man team using Unreal Engine 5. You will report to the Technical Cinematics Director and collaborate with multiple discipline teams to help facilitate the creation and integration of the project’s rich narrative content.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Maintain a thorough understanding of the interdependencies between the game’s narrative and mission flow.</li>\n<li>Coordinate with other disciplines to ensure mutual awareness and consideration of each team&#39;s requirements.</li>\n<li>Ensure narrative content functions properly within the game flow.</li>\n<li>Identify and communicate costly or risky requirements within mission and narrative designs.</li>\n<li>Troubleshoot technical issues that arise with narrative content.</li>\n<li>Assist in the assembly of narrative content in Unreal Editor.</li>\n<li>Assist in the automation of narrative content integrations, where possible.</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>Strong and broad familiarity with Unreal Engine.</li>\n<li>Prior experience building cinematic sequences in Unreal Editor.</li>\n<li>Strong problem-solving skills with a proactive approach to identifying and resolving issues.</li>\n<li>Excellent communication skills to facilitate interdepartmental collaboration.</li>\n<li>Strong teamwork skills while also demonstrating autonomy and the ability to take ownership.</li>\n<li>Holds their work to a high standard and strives to meet and exceed expectations.</li>\n<li>Passion for the game development process.</li>\n</ul>\n<p>Additional Skills:</p>\n<ul>\n<li>Familiarity with animation data creation and management via DCC applications (Maya, MotionBuilder, etc).</li>\n<li>Experience integrating animation content into a game engine.</li>\n<li>Experience setting up and troubleshooting physics simulations (cloth, fluids, destruction) in Unreal Editor.</li>\n</ul>","enriched_at":1777997523239},{"id":"job_a5fa44dd-c00","title":"Senior Concept Artist - Battlefield","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Concept-Artist-Battlefield/213948","location":"Vancouver","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.</p>\n<p>The Senior Concept Artist helps shape the visual identity of our worlds, characters, and hardware through 2D images. They craft photo real illustrations using a mixture of drawing, painting, photobashing, and 3D modeling to establish the creative vision for our project. This work involves extensive research, lots of iteration, and a curiosity for the unknown. The Senior Concept Artist will report to the Art Line Director and partner with our Creative, Design, and Art Directors to explore new ideas, problem solve, and inspire our team. This individual does not task other developers, they lead by doing.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Create visual target images that support the visual direction, mood and tone of the project.</li>\n<li>Create readable designs for environments, characters, props, weapons and vehicles that can be translated into 3D assets.</li>\n<li>Create paint-overs of existing level geometry to guide the work of environment artists and level designers.</li>\n<li>Collaborate with external vendors by drafting creative briefs and providing artistic feedback to elevate their work.</li>\n<li>Collaborate with Art Directors to evolve style guides and visual frameworks to ensure consistency across the project.</li>\n<li>Support senior leaders with presentation and communication deliverables for use in art reviews, stakeholder presentations, and milestone review decks.</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>5+ years of experience in the video game industry working as a Concept Artist.</li>\n<li>Excellent foundational drawing skills with a portfolio that showcases a deep understanding of anatomy, lighting, composition and color theory.</li>\n<li>Strong sense of industrial design and shape language with an interest in military hardware and locales.</li>\n<li>Expert knowledge of Adobe Photoshop and working proficiency in 3D DCCs like Unreal Engine, Blender, or Cinema4D.</li>\n<li>In-depth knowledge of game production with strong estimation instincts and a willingness to document work.</li>\n<li>A passion for collaboration with leads of other disciplines and a strong desire to develop junior artists.</li>\n</ul>\n<p>Next Steps:</p>\n<p>Please apply online with a resume and portfolio of work.</p>","enriched_at":1777997521759},{"id":"job_eb62eae9-750","title":"Senior Tax Analyst","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Tax-Analyst/213990","location":"Redwood City","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Finance","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>We are seeking a highly motivated Senior Tax Associate to join our Income Tax Operations team. The ideal candidate will have foundational experience preparing US federal and state corporate income tax returns, strong analytical skills and a desire to learn. This role will support both US and US international tax compliance, as well as tax provision analyses. Experience with ASC740 tax provision is a strong plus.</p>\n<p>Key Responsibilities:</p>\n<ul>\n<li>Prepare and review US federal and state corporate income tax return workpapers, including U.S. international tax calculations such as NCTI, Subpart F, FDDEI, BEAT, FTC, and E&amp;P.</li>\n<li>Assist with quarterly and annual estimated tax and tax provision calculations and analyses, and participate in special projects.</li>\n<li>Provide tax controversy support, including collaborating with business partners to gather supporting documentation, prepare analysis, and respond to tax authorities.</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>Bachelor’s degree in Accounting, Finance, or related field.</li>\n<li>3+ years of US corporate income tax compliance and reporting experience in Big 4 and/or U.S. multinational corporate tax department, with strong understanding of US federal and state tax concepts.</li>\n<li>Some knowledge of U.S. international tax concepts including NCTI, Subpart F, FDDEI, BEAT, and FTC.</li>\n<li>Experience with ASC740 tax provision calculations and reporting is highly desirable.</li>\n<li>Excellent analytical, organization, and communication skills.</li>\n<li>Ability to work independently and collaboratively in a fast-paced environment.</li>\n<li>Proficiency in tax software (OTP), Excel, AI, and data management tools (PBI, MS List).</li>\n</ul>\n<p>Pay Transparency - North America</p>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>\n<p>Pay Ranges</p>\n<ul>\n<li>California (depending on location e.g. Los Angeles vs. San Francisco) $85,800 - $130,800 USD</li>\n</ul>","enriched_at":1777997510144},{"id":"job_43d8decc-a78","title":"Senior Software Engineer - Generalist","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Software-Engineer-C-Generalist-Online-Apex-Legends/213848","location":"Vancouver","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>As a Senior Software Engineer at Electronic Arts, you will drive the development of foundational technologies and work to improve the performance and stability of Apex Legends. You will collaborate with gameplay teams, tools engineers, game designers, and producers to create and maintain a wide variety of systems across our entire technical stack, from the engine to our game services backend. Your work will help ensure every new release of the game to our players is of outstanding quality and the best experience it can be.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Debug and resolve complex issues in large-scale codebases across a variety of levels of abstraction</li>\n<li>Collaborate with other engineers to quantify game performance, prevent regressions, and improve launch stability</li>\n<li>Improve our online multiplayer experience by contributing strong networking code</li>\n<li>Design, own, and maintain engine systems, focused on performance and stability across consoles and dedicated servers</li>\n<li>Analyze performance data results, identify crashes and defects, and guide improvements that directly impact the player experience</li>\n</ul>\n<p>Required Qualifications:</p>\n<ul>\n<li>5+ years of experience developing and maintaining software or equivalent game development experience</li>\n<li>Experience working in large, shared codebases (not necessarily games!)</li>\n<li>Strong working knowledge of C/C++</li>\n<li>Proficiency in programming or scripting languages such as Python</li>\n<li>Experience with profiling and optimizing software</li>\n<li>Bachelor&#39;s degree in Computer Science, Engineering, or equivalent practical experience</li>\n</ul>","enriched_at":1777997443150},{"id":"job_36a09755-44e","title":"Senior Publishing Manager, FC Online, SEA","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Publishing-Manager-FC-Online-SEA/213888","location":"Singapore","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p><strong>Role Overview</strong> The Senior Publishing Manager, FC Online SEA will own the publishing performance of FC Online (FCO) across Vietnam and Thailand, in close partnership with Garena. Vietnam represents ~90% of the FCO SEA business, and this role will serve as EA&#39;s in-region expert and the primary voice of the Vietnamese FCO community internally.</p>\n<p>As the SEA market owner for FCO, this person will translate regional strategy into local execution, influence partner priorities, and ensure seamless collaboration across studio, publisher, and internal stakeholders to drive revenue, player value, and long-term growth.</p>\n<p><strong>Key Responsibilities</strong></p>\n<ul>\n<li>Own FCO publishing performance across Vietnam and Thailand</li>\n<li>Translate Asia FCO strategy into market-specific business and growth plans</li>\n<li>Define market priorities based on performance drivers and local insights</li>\n<li>Lead revenue forecasting, business planning, and reporting in partnership with Finance and Studio</li>\n<li>Identify and drive growth initiatives that maximize player value and long-term performance</li>\n</ul>\n<p><strong>Partner Leadership</strong></p>\n<ul>\n<li>Act as EA&#39;s primary counterpart to Garena for FCO SEA</li>\n<li>Drive alignment on long-term goals, business priorities, content roadmap, and execution plans</li>\n<li>Represent SEA market needs and influence partner decisions</li>\n<li>Enable efficient decision-making and clear communication across partner collaboration</li>\n</ul>\n<p><strong>Voice of Market &amp; Insights</strong></p>\n<ul>\n<li>Serve as the in-region expert for Vietnamese and Thai FCO players</li>\n<li>Advocate for local community needs internally to influence feature development, content prioritization, and campaign planning</li>\n<li>Research and share competitor insights, market data, and best practices</li>\n<li>Educate EA stakeholders on the uniqueness and opportunity of SEA markets</li>\n</ul>\n<p><strong>Cross-functional Collaboration</strong></p>\n<ul>\n<li>Partner with the FC studio on publishing strategies, content alignment, and GTM planning</li>\n<li>Collaborate with the regional Publisher Marketing &amp; Content team on campaign execution</li>\n<li>Engage with Finance, Legal, Insights, and other internal stakeholders to unblock execution</li>\n</ul>\n<p><strong>Qualifications</strong></p>\n<ul>\n<li>7+ years of experience in gaming, publishing, product management, or digital marketing</li>\n<li>Deep expertise in the Vietnamese gaming market and players (required)</li>\n<li>Experience working with publisher partners, ideally in F2P or live service games</li>\n<li>Track record of leading GTM or live service campaigns in SEA markets</li>\n<li>Strong commercial acumen, comfortable with revenue forecasting and data-driven strategy</li>\n<li>Passion for sports (especially football) and live service gaming</li>\n<li>Strong interpersonal and communication skills; able to navigate a global matrixed organization</li>\n<li>Culturally sensitive collaborator with a proactive, ownership mindset</li>\n<li>Proficient in English and Vietnamese (required)</li>\n</ul>","enriched_at":1777997441262},{"id":"job_0909e5b8-339","title":"Software Engineer, AI Solutions","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-AI-Solutions/213603","location":"Hyderabad","job_type":"temporary full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>We are seeking an AI Solutions Engineer with strong Python expertise to design and implement intelligent integrations for the GameKit Assistant. This role is deeply technical and requires hands-on experience building robust, secure, and maintainable backend services in Python.</p>\n<p>Key Responsibilities:</p>\n<ul>\n<li>Design and implement scalable backend services in Python using frameworks such as FastAPI, Flask, or Django REST Framework.</li>\n<li>Build and maintain data-access layers, caching mechanisms, and API wrappers that power MCP integrations.</li>\n<li>Implement schema validation, error handling, and retry logic for reliable automation.</li>\n<li>Write high-quality, tested, and maintainable code with strong adherence to EA security and performance standards.</li>\n</ul>\n<p>MLOps and Pipeline Engineering:</p>\n<ul>\n<li>Implement MLOps pipelines for model training, deployment, and monitoring using tools such as Kubeflow, MLflow, SageMaker, and Terraform.</li>\n<li>Integrate with existing Kubernetes and Docker infrastructure for scalable AI service orchestration.</li>\n<li>Collaborate with AI Engineering to automate model evaluation and continuous improvement workflows.</li>\n</ul>\n<p>RAG and Evaluation Systems:</p>\n<ul>\n<li>Implement and maintain retrieval-augmented generation (RAG) systems and internal knowledge bases.</li>\n<li>Work with vector databases such as Azure Cognitive Search, manage embeddings, chunking, reranking, and retrieval logic.</li>\n<li>Contribute to performance evaluation frameworks for model outputs using Scikit-learn, PyTorch, or TensorFlow for metrics integration (no model training expected).</li>\n</ul>\n<p>AI and MCP Integration:</p>\n<ul>\n<li>Develop and maintain MCP wrappers for key GameKit products (Shift, Jukebox, Perforce).</li>\n<li>Implement function calling and orchestration logic that connects multiple systems to provide contextual insights.</li>\n<li>Prototype integrations with commercial MCPs (GitLab, Jira, Confluence) to validate interoperability.</li>\n<li>Contribute to evaluation pipelines to measure assistant accuracy and API reliability.</li>\n</ul>\n<p>Systems and Platform Engineering:</p>\n<ul>\n<li>Apply systems engineering principles to design integrations that are modular, observable, and easy to maintain.</li>\n<li>Work with ArgoCD, Kubernetes, and Docker to deploy and monitor services.</li>\n<li>Implement metrics, logging, and alerting for all automation endpoints using tools such as Grafana and Prometheus.</li>\n<li>Ensure integrations comply with EA&#39;s authentication, authorization, and data-governance policies.</li>\n<li>Participate in system design discussions focused on how to bring models &#39;alive&#39; within production pipelines.</li>\n<li>Design end-to-end integrations that bridge AI orchestration, MLOps, and backend infrastructure for reliability and scale.</li>\n</ul>\n<p>Collaboration and Enablement:</p>\n<ul>\n<li>Partner with AI, Ops, and Product Engineering teams to define schemas, error models, and test suites.</li>\n<li>Mentor peers on Python best practices, performance tuning, and secure API design.</li>\n<li>Document workflows, integration standards, and technical guidelines for broader adoption.</li>\n</ul>","enriched_at":1777997436476},{"id":"job_a83cc449-5b8","title":"EMEA Tax Controversy Specialist","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/EMEA-Tax-Controversy-Specialist/213989","location":"Geneva","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Finance","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>The EMEA Tax Controversy Specialist supports the EA tax function by leading the operational execution of tax audits and tax controversy matters across Europe. The role ensures that European tax audits are managed consistently, efficiently, and in line with the global tax controversy framework defined by the NA-based TP and Controversy team.</p>\n<p>The EMEA Tax Controversy Specialist acts as the primary operational interface between Europe and the US, executing European tax audits autonomously within the centrally defined framework. The role collaborates with the NA-based teams to ensure alignment with global standards and to escalate matters that fall outside established frameworks or require strategic input.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Owns the operational coordination and oversight of European tax audits from initiation through resolution</li>\n<li>Leverages, coordinates, and integrates entity-specific factual and technical input from the wider International Tax team members, who remain accountable for local tax positions and facts</li>\n<li>Orchestrates local subject-matter expertise into coherent, cross-jurisdictional audit responses, while preserving jurisdiction-specific technical ownership</li>\n<li>Maintains audit trackers, documentation repositories, and records of key developments</li>\n<li>Project-manages audits end-to-end, including timelines, milestones, and deliverables</li>\n<li>Coordinates and manages tax authority information requests across jurisdictions, in close collaboration with entity-specific subject matter experts</li>\n<li>Ensures audit responses are complete, consistent, and aligned with global standards</li>\n<li>Acts as a central coordination point between European entity tax owners and the NA-based TP and controversy team</li>\n<li>Identifies recurring audit themes and efficiency opportunities to support process improvement and standardization</li>\n</ul>\n<ul>\n<li>Closely collaborates with the Senior Tax Manager, Income Tax Operations to ensure that tax audit and tax controversy developments are appropriately communicated, assessed, and reflected in income tax accounting and tax provision processes, with timely and accurate information flows in both directions</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>Relevant university or business school degree at Bachelor or Master level, preferably in tax, accounting, finance, or law</li>\n<li>6-8 years of experience in tax, audit, transfer pricing, or a related advisory or in-house tax role</li>\n<li>Prior exposure to tax audits, tax controversy matters, or interactions with tax authorities strongly preferred</li>\n<li>Solid understanding of CIT and/or TP concepts</li>\n<li>Strong written communication skills, with the ability to synthesize and structure complex information clearly</li>\n<li>Strong project management and organizational skills, with the ability to manage multiple audits or workstreams in parallel</li>\n<li>Attention to detail and ability to ensure consistency and quality across deliverables</li>\n<li>Proven ability to collaborate effectively with local teams and central functions across geographies and time zones</li>\n<li>Proactive, structured, and solution-oriented mindset</li>\n<li>Fluent English is required; knowledge of additional European languages is a plus</li>\n<li>Willingness to travel occasionally to other offices, as required</li>\n</ul>","enriched_at":1777997429526},{"id":"job_0c17f6f0-e94","title":"Senior Lead Game Product Manager - EA SPORTS FC","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Senior-Lead-Game-Product-Manager/213472","location":"Vancouver","job_type":"full-time","experience_level":"senior","work_arrangement":"hybrid","category":"Engineering","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Senior Lead Game Product Manager (Performance) - EA SPORTS FC</p>\n<p>EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.</p>\n<p>After nearly 30 years of creating genre-defining, interactive football experiences with the world&#39;s biggest football entertainment platform, EA SPORTS FIFA, we are soon beginning an exciting new era. EA SPORTS FC will become the future of football from EA SPORTS – as we strive to take global football experiences to new heights, on behalf of football fans everywhere.</p>\n<p>With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans, we invite you to join us and pioneer the future of football with EA SPORTS!</p>\n<p>The Live Product Management group, in close collaboration with the wider Live Curation Team, creates the most engaging and rewarding live service experiences for our players. Within this group, the Performance Management function sits at the heart of understanding how our players are interacting with our experiences and how effectively we are delivering against our business and player goals.</p>\n<p>This Senior Lead Product Manager role owns how live service performance is understood, reported, and acted on across the organization. The role is responsible for shaping trusted performance narratives, establishing consistent measurement standards, and ensuring data-driven decision making is embedded across the Live Product Management team. Working in close partnership with Product, Commercial, Analytics, Finance, and Leadership teams, this role translates player behavior and business performance into clear, actionable insights while also defining the frameworks, processes, and operating model that make this work scalable and sustainable.</p>\n<p>The role focuses on building shared understanding, consistent measurement, and durable ways of working that help teams learn and improve continuously. You will combine strong analytical skills, financial acumen, and stakeholder storytelling to drive clarity, confidence, and alignment around live service performance, both in planned reporting and in fast-moving, on-demand situations.</p>\n<p>Your Responsibilities:</p>\n<ul>\n<li>Develop, maintain, and communicate performance narratives and reporting, including weekly, monthly, and milestone-based readouts for senior leadership.</li>\n</ul>\n<ul>\n<li>Lead timely, ad-hoc performance analysis and insights to support live service decision making, including during critical moments that may occasionally require out-of-hours or weekend support.</li>\n</ul>\n<ul>\n<li>Communicate in-depth, proactive analysis of in-game behavior trends using strong analytical techniques and business judgment to impact top-line KPIs.</li>\n</ul>\n<ul>\n<li>Own processes for gathering and synthesizing qualitative player insights (e.g., surveys, UXR), ensuring they complement telemetry and inform product decisions.</li>\n</ul>\n<ul>\n<li>Own and standardize impact assessment practices across Game Product Managers, including reviewing, validating, and coordinating analytical work to ensure consistency and rigor.</li>\n</ul>\n<ul>\n<li>Support executive and senior leadership conversations with thoughtful storytelling grounded in data, financial understanding, and business context.</li>\n</ul>\n<ul>\n<li>Build executive-level business cases and financial analyses, including opportunity sizing, scenario modeling, and risk assessment, in partnership with Game Product Managers, Analytics, and Finance.</li>\n</ul>\n<ul>\n<li>Build and maintain a structured backlog of validated problem and opportunity spaces, partnering with Analytics to size and prioritize where teams should invest to guide ongoing investment decisions.</li>\n</ul>\n<ul>\n<li>Enable confident decision making across the live service by owning a shared, reliable view of performance used across teams and leadership to drive decisions, reflecting player behavior, financial outcomes, risks, and future scenarios.</li>\n</ul>\n<ul>\n<li>Support the evolution of the live service performance framework, including KPIs, definitions, assumptions, and context, ensuring alignment and consistency across teams and leadership levels.</li>\n</ul>\n<ul>\n<li>Partner with Finance, Analytics, and Game Product Managers to perform regular forecasting activities using flexible and robust models that support multiple potential scenarios.</li>\n</ul>\n<ul>\n<li>Partner closely with Analytics and Data teams to influence roadmaps, capacity planning, and future data capabilities that improve accessibility, trust, and decision velocity for Product Managers.</li>\n</ul>\n<ul>\n<li>Support Game Product Managers with feature and content measurement plans, testing strategies, experimentation design, and post-launch analysis, including A/B testing and post-mortems.</li>\n</ul>\n<ul>\n<li>Act as a senior source of learning and mentorship for other Product Managers, setting best practices for data-driven decision making and continuously raising the bar for analytical rigor across the team.</li>\n</ul>\n<p>Your Qualifications:</p>\n<ul>\n<li>Minimum of 10 years of experience across Product Management, Finance, Data Analytics, or related fields, ideally with experience in Live Services, gaming, retail, or customer-facing digital products.</li>\n</ul>\n<ul>\n<li>Strong analytical skills with experience using data to inform product strategy, prioritization, and decision making at both team and leadership levels.</li>\n</ul>\n<ul>\n<li>Proven financial communication and writing skills, with experience preparing and presenting executive-ready materials that explain complex analyses and models in clear, accessible language.</li>\n</ul>\n<ul>\n<li>Experience building business cases, performing opportunity sizing, range modeling, and assessing risk and uncertainty to support investment decisions.</li>\n</ul>\n<ul>\n<li>Strong understanding of live service or ongoing product performance, including interpreting in-product trends to impact top-line KPIs.</li>\n</ul>\n<ul>\n<li>Experience synthesizing quantitative data and qualitative player or customer insights to inform product decisions.</li>\n</ul>\n<ul>\n<li>Experience influencing cross-functional teams and senior stakeholders without direct authority, driving alignment on complex, data-driven decisions.</li>\n</ul>\n<ul>\n<li>Experience prioritizing analytical work or managing analytics roadmaps, balancing business needs with team capacity.</li>\n</ul>\n<ul>\n<li>Demonstrated ability to operate effectively in fast-paced, ambiguous environments with multiple delivery methodologies and cross-functional partners.</li>\n</ul>\n<ul>\n<li>Experience partnering closely with Analytics, Data Science, and Finance teams, including familiarity with large-scale telemetry, dashboards, forecasting models, or self-service analytics environments.</li>\n</ul>\n<ul>\n<li>Experience turning strategic thinking into financial and performance predictions through consulting, P&amp;L ownership, or related experience.</li>\n</ul>\n<ul>\n<li>Experience contributing to or supporting successful live service products through multiple stages of the product lifecycle.</li>\n</ul>\n<ul>\n<li>Highly desirable but not essential: a football fan with an understanding of EA SPORTS FC core mechanics and live features, or a strong willingness to develop this understanding in role.</li>\n</ul>","enriched_at":1777997424571},{"id":"job_51f7d864-879","title":"Data Engineer - II","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/Data-Engineer-II/213777","location":"Hyderabad","job_type":"full-time","experience_level":"mid","work_arrangement":"hybrid","category":"Engineering","description":"<p>As a Data Engineer at Electronic Arts, you will be involved in the entire development lifecycle, from brainstorming ideas to implementing scalable solutions that unlock data insights. You will collaborate with stakeholders to gather requirements, design data models, and build pipelines that support reporting, analytics, and exploratory analysis.</p>\n<p>Key responsibilities include designing, building, and sustaining efficient, scalable, and performant data engineering pipelines to ingest, sanitize, transform, and deliver high-volume, high-velocity data from diverse sources. You will also ensure reliable and consistent processing of versatile workloads of granularity such as real-time, near-real-time, mini-batch, batch, and on-demand.</p>\n<p>Additionally, you will translate business requirements into technical specifications, design and implement solutions with clear documentation, develop, optimize, and support production data workflows to ensure comprehensive and accurate datasets, and adopt best practices in writing modular code that is maintainable, scalable, and performant.</p>\n<p>You will also use orchestration and scheduling tools such as Airflow and GitLab Runners to streamline workflows, automate deployment and monitoring of data workflows using CI/CD best practices, and use DevOps best practices to instrument retries and self-healing to minimize, if not avoid, manual intervention.</p>\n<p>Furthermore, you will use AI/Gen AI tools and technologies to build/generate reusable code, collaborate with architects, data scientists, BI engineers, analysts, product/program managers, and other stakeholders to deliver end-to-end solutions, promote strategies to improve data modeling, quality, and architecture, mentor junior engineers, and contribute to team knowledge sharing.</p>\n<p>To succeed in this role, you will need a master&#39;s or bachelor&#39;s degree in computer science or an associated discipline with relevant industry experience (3+ years) in a data engineering role. You will also need strong proficiency in writing and analyzing complex SQL, Python, or any 4GL, strong experience with cloud platforms (AWS, GCP, or Azure) and infrastructure-as-code tools (e.g., Terraform, CloudFormation), and expertise and experience with cloud data warehouses like Snowflake, Redshift, BigQuery, or other big data solutions.</p>\n<p>Preferred qualifications include exposure to machine learning pipelines, MLOps, or AI-driven data products, familiarity with AI/ML concepts, and effective collaboration with data science or AI/ML teams.</p>","enriched_at":1777997417056},{"id":"job_022d1b79-28f","title":"People Practices Coordinator","source_url":"https://jobs.ea.com/en_US/careers/JobDetail/People-Practices-Coordinator/213697","location":"Madrid","job_type":"temporary","experience_level":"senior","work_arrangement":"hybrid","category":"HR","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.</p>\n<p>Our People Practices team exists to partner directly with managers and employees, focusing on providing support, and providing EA&#39;s people programs. We play an essential role within the wider People Experience team - a function dedicated to designing and implementing practices that allow our employees to do the best work of their careers.</p>\n<p><strong>Responsibilities</strong></p>\n<p>As a Senior People Practices Coordinator, you&#39;ll help enhance our HR operations. You&#39;ll oversee the entire lifecycle of employee transitions, from onboarding to terminations, ensuring a seamless experience. As the main point of contact, you&#39;ll collaborate with several teams, including benefits, payroll, and talent acquisition, providing essential support for trainees and new hires.</p>\n<p>You&#39;ll support reporting and metrics by assisting with audits, presentations, and ensuring the accuracy of important calculations such as severance and PTO. You&#39;ll handle a range of administrative tasks, being the liaison between internal departments and external providers, managing immigration processes, and maintaining comprehensive employee records.</p>\n<p>Beyond your daily responsibilities, you&#39;ll lead process improvements by documenting updates, identifying efficiencies, and supporting automation projects. Your efforts will help create a more streamlined HR environment.</p>\n<p>Be the first point of contact for employees, offering expert guidance and support in all HR-related matters. Manage everything from leave administration to ensure a supportive and efficient workplace experience for all.</p>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>1+ years of experience with IT systems, including Outlook, Word, Excel (intermediate level minimum), PowerBI</li>\n<li>Experience working with data</li>\n<li>Experience in HR, admin or Payroll role (or similar role)</li>\n<li>Fluent level of 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